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To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Development Strategies [Was Documentation,Usability and Development]
From: Neil Stevens <neil@xxxxxxxxxxxxxxxxxxxx>
Date: Mon, 10 Dec 2001 00:10:01 -0800

On Sunday December 09, 2001 02:54, Reinier Post wrote:
> On Sun, Dec 09, 2001 at 02:40:40PM -0800, Kevin Brown wrote:
> > My question is: with respect to limiting what the scripting language
> > that would be used on the server can do, why do we care?
>
> You don't want anyone to be able to change the rules of the game without
> anyone else knowing.  A scripting language that enables the user to
> set his money to 10000 is too powerful.
>
> > I mean, this is the *server* we're talking about here.  If someone
> > decides to run a server that includes units that favor one player over
> > another (as an example), that server will become unpopular very
> > quickly.  Problem solved.
>
> No, it won't.  What about a script that makes all units of player Foo
> 50% harder to beat 50% of the time?  You don't want to allow rules like
> that (not in a ruleset, either).

What if two players of different skill levels wanted to have a handicap?  
Father playing against son, for example? (and yes, in this example the 
handicap might need to go either way :-)

-- 
Neil Stevens
neil@xxxxxxxxxxxxxxxxxxxx

Don't think of a bug as a problem.  Think of it as a call to action.


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