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To: Reinier Post <rp@xxxxxxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Development Strategies [Was Documentation,Usability and Development]
From: Daniel L Speyer <dspeyer@xxxxxxxxxxx>
Date: Mon, 10 Dec 2001 18:29:34 -0500 (EST)

On Mon, 10 Dec 2001, Reinier Post wrote:

> On Mon, Dec 10, 2001 at 01:36:21PM -0500, Daniel L Speyer wrote:
> 
> > I definitely think the code should be changable from the client, to the
> > fullest extent.  This would include, considering the recent discussion on
> > handicaps, giving a player an advantage.  Consider: three top ranked
> > players and one newbie find themselves on the same civserver.  This is
> > possible, but unpredictible until it happens.  At this time, the advanced
> > players may decide to give the newbie double firepower.  This is a
> > legitimate use we should allow, and if we allow this, we should allow
> > anything.
> 
> But only until the game actually starts!
> 
> E.g. it's OK for a player to have a predefined handicap of (year<1AD
> ? hard : easy) it's *not* OK to change the player's handicap while the
> game is running, unless the players specifically agree to allow this
> kind of change.
> 

Yeah, I'd misunderstood.  I agree that most configuration should be frozen
by /start.

--Daniel Speyer
"May the /src be with you, always"


> > I would seriously argue that informing all players of rule-changes is
> > adequate protection.  You can always leave a game if you oponent is too
> > obnoxious, and there's nothing all that major riding on the games.  I
> > suppose we might make civserver rankings only effected by games with a
> > fairly standard ruleset (this might be a good idea anyway).
> 
> It's not good enough to inform players of rule changes during the game.
> Players are usually busy.
> 
> -- 
> Reinier
> 
> 



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