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[Freeciv-Dev] Re: Development Strategies [Was Documentation,Usability an
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[Freeciv-Dev] Re: Development Strategies [Was Documentation,Usability an

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To: Reinier Post <rp@xxxxxxxxxx>, freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Development Strategies [Was Documentation,Usability and Development]
From: Andrew Sutton <ansutton@xxxxxxx>
Date: Mon, 10 Dec 2001 12:51:24 -0500

On Monday 10 December 2001 12:33 pm, Reinier Post wrote:
> On Sun, Dec 09, 2001 at 08:34:05PM -0500, Andrew Sutton wrote:
> > the "simple" solution to the entire problem would be something along the
> > lines of a ruleset/configuration negotiation phase of the client/server
> > protocol. the client connects to the server. the server transmits the
> > rules. the user sees either the complete ruleset (a la online
> > civilopedia) or maybe just the pieces that have been scripted as a
> > summary of extensions to the game (assuming that official stuff has been
> > compiled).
>
> Yes, for example, by turning rulesets into server commandline options.

if the ruleset configuration used a standard server API to perform the 
configuration then using the server cmd line should certainly be possible. 
you'd probably want some access rights like you mentioned before to prevent 
players from setting options while waiting for the game to start :)

andy


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