[Freeciv-Dev] Re: Development Strategies [Was Documentation,Usability an
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On 2001-12-09 23:54:38, Reinier Post wrote:
> On Sun, Dec 09, 2001 at 02:40:40PM -0800, Kevin Brown wrote:
>
> > My question is: with respect to limiting what the scripting language
> > that would be used on the server can do, why do we care?
>
> You don't want anyone to be able to change the rules of the game without
> anyone else knowing. A scripting language that enables the user to
> set his money to 10000 is too powerful.
>
> > I mean, this is the *server* we're talking about here. If someone
> > decides to run a server that includes units that favor one player over
> > another (as an example), that server will become unpopular very
> > quickly. Problem solved.
>
> No, it won't. What about a script that makes all units of player Foo
> 50% harder to beat 50% of the time? You don't want to allow rules like
> that (not in a ruleset, either).
I'd just liek to stress once again that all though this might not be
right for a script I certainly would consider it a feature to have the
option to set a handicap like this... On any player... Thus you can very
easily get interesting games with ai players and other inexperienced
players... I get a lot of "we don't want to play with you cause you know
the game to well" (that would be a _relative_ truth :) and I'd certainly
be willing to give them double trade, stronger units or whatever... I'm
not playing to win really, I'm playing for fun...
/Daniel
--
Now take a deep breath, smile and don't take life so seriously... :)
- [Freeciv-Dev] Re: Development Strategies [Was Documentation,Usability and Development], (continued)
- [Freeciv-Dev] Re: Development Strategies [Was Documentation,Usability and Development], Raimar Falke, 2001/12/04
- [Freeciv-Dev] Re: Development Strategies [Was Documentation,Usability and Development], Kevin Brown, 2001/12/09
- [Freeciv-Dev] Re: Development Strategies [Was Documentation,Usability and Development], Reinier Post, 2001/12/09
- [Freeciv-Dev] Re: Development Strategies [Was Documentation,Usability and Development], Kevin Brown, 2001/12/09
- [Freeciv-Dev] Re: Development Strategies [Was Documentation,Usability and Development], Andrew Sutton, 2001/12/09
- [Freeciv-Dev] Re: Development Strategies [Was Documentation,Usability and Development], Reinier Post, 2001/12/10
- [Freeciv-Dev] Re: Development Strategies [Was Documentation,Usability and Development], Andrew Sutton, 2001/12/10
- [Freeciv-Dev] PATCH: no more option tweaking during the select nation dialog (was: Development Strategies), Reinier Post, 2001/12/10
- [Freeciv-Dev] Re: Development Strategies [Was Documentation,Usability and Development], Ross W. Wetmore, 2001/12/10
- [Freeciv-Dev] Re: Development Strategies [Was Documentation,Usability and Development], Reinier Post, 2001/12/10
- [Freeciv-Dev] Re: Development Strategies [Was Documentation,Usability and Development],
Daniel Sjölie <=
- [Freeciv-Dev] Re: Development Strategies [Was Documentation,Usability and Development], Neil Stevens, 2001/12/10
- [Freeciv-Dev] Re: Development Strategies [Was Documentation,Usability and Development], Raimar Falke, 2001/12/10
- [Freeciv-Dev] Re: Development Strategies [Was Documentation,Usability and Development], Daniel L Speyer, 2001/12/10
- [Freeciv-Dev] Re: Development Strategies [Was Documentation,Usability and Development], Reinier Post, 2001/12/10
- [Freeciv-Dev] Re: Development Strategies [Was Documentation,Usability and Development], Daniel L Speyer, 2001/12/10
- [Freeciv-Dev] Re: Development Strategies [Was Documentation, Usability and Development], Reinier Post, 2001/12/04
- [Freeciv-Dev] Re: Development Strategies [Was Documentation, Usability and Development], Gregor Zeitlinger, 2001/12/04
- [Freeciv-Dev] Re: Development Strategies, Per I. Mathisen, 2001/12/03
- [Freeciv-Dev] Re: Development Strategies, Andrew Sutton, 2001/12/03
- [Freeciv-Dev] Re: Development Strategies, Petr Baudis, 2001/12/03
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