[Freeciv-Dev] Re: Development Strategies [Was Documentation, Usability a
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On Thu, 6 Dec 2001, Raimar Falke wrote:
> On Thu, Dec 06, 2001 at 03:13:39PM -0500, Daniel L Speyer wrote:
> > On Thu, 6 Dec 2001, Raimar Falke wrote:
> >
> > > On Thu, Dec 06, 2001 at 05:47:41PM +0000, Jules Bean wrote:
> > > > > And why should new unit powers be written in C? The language is
> > > > > slower to
> > > > > write in and much more prone to bugs (no array checking, have to do
> > > > > pointers manually...). Now C does have its performance advantages,
> > > > > but
> > > > > how often will this code be called (especially if the default units
> > > > > don't
> > > > > use anything interpereted)?
> > > >
> > > > Absolutely.
> > > >
> > > > [snip more good reasons, which begin to be a specification of a good
> > > > scripting language]
> > > >
> > > > Oh yes. I don't claim that a freeciv with scriptable units and
> > > > improvements wouldn't be a fantabulously excellent toy. On the
> > > > contrary, it would be "Awesome, Dude!".
> > >
> > > > All I'm saying is that the rigid framework approach is much easier to
> > > > program and think out, and may be acheivable in a much shorter
> > > > timespan and still be interesting.
> > >
> > > Ack. And not hackable.
> >
> > That's part of the point: freeciv should be hackable.
> >
> > Remeber the amount of anger when the Aibo's manufacturer tried to stop
> > people from hacking that? Why should freeciv take the same
> > philosophy? The best hacks can become part of the mainstream game and
> > inspire new developements. Hacking is a *good thing*.
> >
> > If you're worried about abuses, I really don't think it's that big a
> > deal. There's nothing to stop multiple logons presently, but I haven't
> > seen anybody doing it. I think most players know that if someone who
> > T4L1<Z Li1<3 Th1Z wants to use a long, obfuscated ruleset, they should be
> > suspicious.
>
> I agree that there may be not hard border. Think about the fact the
> people name all there cities "2". Is this a cheat, a hack or just some
> annoying behavior.
The point is that most players *don't* name all their cities "2", and that
no one is proposing that city names be controled entirely by the server
as a responce to those who do. In my experience, most people who would
use abusive rulesets would usually cl34rly 1d3nt1fy themselves in pre-game
chat (and, of course, any player can view the ruleset at any time). Most
players are generally decent people, and there's a lot of potential gain
here.
--Daniel Speyer
"May the /src be with you, always"
>
> And long and obfuscated is very relative.
>
> Raimar
>
> --
> email: rf13@xxxxxxxxxxxxxxxxx
> "I heard if you play the NT-4.0-CD backwards, you get a satanic message."
> "That's nothing, if you play it forward, it installs NT-4.0"
>
- [Freeciv-Dev] Re: Development Strategies [Was Documentation, Usability and Development], (continued)
- [Freeciv-Dev] Re: Development Strategies [Was Documentation, Usability and Development], Ross W. Wetmore, 2001/12/10
- [Freeciv-Dev] Re: Development Strategies [Was Documentation, Usability and Development], Ross W. Wetmore, 2001/12/10
- [Freeciv-Dev] Re: Development Strategies [Was Documentation, Usability and Development], Reinier Post, 2001/12/11
- [Freeciv-Dev] Re: Development Strategies [Was Documentation, Usability and Development], Andrew Sutton, 2001/12/11
- [Freeciv-Dev] Re: Development Strategies [Was Documentation, Usability and Development], Ross W. Wetmore, 2001/12/13
- [Freeciv-Dev] Re: Development Strategies [Was Documentation, Usability and Development], Jules Bean, 2001/12/06
- [Freeciv-Dev] Re: Development Strategies [Was Documentation, Usability and Development], Jules Bean, 2001/12/06
- [Freeciv-Dev] Re: Development Strategies [Was Documentation, Usability and Development], Raimar Falke, 2001/12/06
- [Freeciv-Dev] Re: Development Strategies [Was Documentation, Usability and Development], Daniel L Speyer, 2001/12/06
- [Freeciv-Dev] Re: Development Strategies [Was Documentation, Usability and Development], Raimar Falke, 2001/12/06
- [Freeciv-Dev] Re: Development Strategies [Was Documentation, Usability and Development],
Daniel L Speyer <=
- [Freeciv-Dev] Re: Development Strategies [Was Documentation,Usability and Development], Petrus Viljoen, 2001/12/04
- [Freeciv-Dev] Re: Development Strategies [Was Documentation,Usability and Development], Raimar Falke, 2001/12/04
- [Freeciv-Dev] Re: Development Strategies [Was Documentation,Usability and Development], Kevin Brown, 2001/12/09
- [Freeciv-Dev] Re: Development Strategies [Was Documentation,Usability and Development], Reinier Post, 2001/12/09
- [Freeciv-Dev] Re: Development Strategies [Was Documentation,Usability and Development], Kevin Brown, 2001/12/09
- [Freeciv-Dev] Re: Development Strategies [Was Documentation,Usability and Development], Andrew Sutton, 2001/12/09
- [Freeciv-Dev] Re: Development Strategies [Was Documentation,Usability and Development], Reinier Post, 2001/12/10
- [Freeciv-Dev] Re: Development Strategies [Was Documentation,Usability and Development], Andrew Sutton, 2001/12/10
- [Freeciv-Dev] PATCH: no more option tweaking during the select nation dialog (was: Development Strategies), Reinier Post, 2001/12/10
- [Freeciv-Dev] Re: Development Strategies [Was Documentation,Usability and Development], Ross W. Wetmore, 2001/12/10
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