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[Freeciv-Dev] Re: Development Strategies [Was Documentation, Usability a
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[Freeciv-Dev] Re: Development Strategies [Was Documentation, Usability a

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To: Jules Bean <jules@xxxxxxxxxxxxxxx>
Cc: Daniel L Speyer <dspeyer@xxxxxxxxxxx>, gregor@xxxxxxxxxxxxx, freeciv development list <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: Development Strategies [Was Documentation, Usability and Development]
From: Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx>
Date: Thu, 6 Dec 2001 20:19:23 +0100
Reply-to: rf13@xxxxxxxxxxxxxxxxxxxxxx

On Thu, Dec 06, 2001 at 05:47:41PM +0000, Jules Bean wrote:
> > And why should new unit powers be written in C?  The language is slower to
> > write in and much more prone to bugs (no array checking, have to do
> > pointers manually...).  Now C does have its performance advantages, but
> > how often will this code be called (especially if the default units don't
> > use anything interpereted)?
> 
> Absolutely.
> 
> [snip more good reasons, which begin to be a specification of a good
> scripting language]
> 
> Oh yes.  I don't claim that a freeciv with scriptable units and
> improvements wouldn't be a fantabulously excellent toy.  On the
> contrary, it would be "Awesome, Dude!".

> All I'm saying is that the rigid framework approach is much easier to
> program and think out, and may be acheivable in a much shorter
> timespan and still be interesting.

Ack. And not hackable. It will be an improvement. And if you say that
you need even more flexibility there is always another step possible.

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
  "brand memory are for windows users that think their stability
   problems come from the memory"
    -- bomek in #freeciv


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