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To: gregor@xxxxxxxxxxxxx, Gregor Zeitlinger <zeitling@xxxxxxxxxxxxxxxxxxxxxxx>, freeciv development list <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: Development Strategies [Was Documentation, Usability and Development]
From: Andrew Sutton <ansutton@xxxxxxx>
Date: Tue, 4 Dec 2001 21:07:10 -0500

On Tuesday 04 December 2001 07:02 pm, Gregor Zeitlinger wrote:
> On Mon, 3 Dec 2001, Raimar Falke wrote:
> > But extending the scheme only on vague ideas/proposals/possibilities
> > won't happen. I will think about it again _if_ we get requests for 3
> > flags per month.
>
> sorry, but that's thinking far too short-sighted. The architecure has to
> be there first. Totally new games could be created as rulesets and it's
> impossible to know which ones. Also, as a game designer the last thing I'd
> do is ask the development team to give me scripting if I want a nice game.
> It's either there and it's appealing or it's not and I'm gonna look
> somewhere else. We should be competing for creative people!

i could finish my patch for a dynamic capability flags frameork... :) the 
basic prinicple is that flags are subdivided into categories. each category 
containing 32 bits of flag space. the units flag type then changes from an 
enum into an array of unsigned bytes. it should work nicely.

actually, if i remember, i got the basic framework done, i was writing a 
parser for the rule set. i guess there isn't that much left to do :)

i'll put it all together tonight or tomorrow. however, this will NOT replace 
any current code. its an additive patch that will allow a slow changeover to 
the newer capabilities as they are required. eventually when everything is 
rolled over, the old stuff can be removed.

andy


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