[Freeciv-Dev] Several bugs discovered when playing large civilisations (
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I enjoy playing large civilisations, but have found a number of bugs:
* Some mass operations (such as selling the same improvement in 700+ cities at
once via the economy report) cause the client to crash. The message on the
server is: "cut connection say1 from localhost (connection incomplete) due to
huge send buffer (2)". Some of the requested actions are performed, but not all.
* When the client is restarted after such a crash, moves are MUCH faster for
the first few moves. Is this a bug?
* When a spy tries to subvert a capital city it names a price (1000000 gold),
but if you save that much money the city will not subvert.
* When many (hundreds) of cities are selected in the cities report, changing
their production takes an inordinately long time (the display is updated
between each?)
I know these bugs probably don't impact on most users games, and are low
priority.
stuart
-- stuart yeates <s.yeates@xxxxxxxxxxxxxxxx> aka `loam'
"To err is human--but it feels divine." -- Mae West
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- [Freeciv-Dev] Several bugs discovered when playing large civilisations (PR#1088),
s . yeates <=
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