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[Freeciv-Dev] Several bugs discovered when playing large civilisations (
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To: freeciv-dev@xxxxxxxxxxx
Cc: bugs@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Several bugs discovered when playing large civilisations (PR#1088)
From: s.yeates@xxxxxxxxxxxxxxxx
Date: Tue, 4 Dec 2001 16:53:13 -0800 (PST)

I enjoy playing large civilisations, but have found a number of bugs:

* Some mass operations (such as selling the same improvement in 700+ cities at 
once via the economy report) cause the client to crash. The message on the 
server is: "cut connection say1 from localhost (connection incomplete) due to 
huge send buffer (2)". Some of the requested actions are performed, but not all.

* When the client is restarted after such a crash, moves are MUCH faster for 
the first few moves. Is this a bug?

* When a spy tries to subvert a capital city it names a price (1000000 gold), 
but if you save that much money the city will not subvert.

* When many (hundreds) of cities are selected in the cities report, changing 
their production takes an inordinately long time (the display is updated 
between each?)

I know these bugs probably don't impact on most users games, and are low 
priority.

stuart


--    stuart yeates <s.yeates@xxxxxxxxxxxxxxxx> aka `loam'
  "To err is human--but it feels divine."  --  Mae West
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