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[Freeciv-Dev] Re: Several bugs discovered when playing large civilisatio
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[Freeciv-Dev] Re: Several bugs discovered when playing large civilisatio

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To: rf13@xxxxxxxxxxxxxxxxxxxxxx
Cc: s.yeates@xxxxxxxxxxxxxxxx, freeciv-dev@xxxxxxxxxxx, bugs@xxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Several bugs discovered when playing large civilisations (PR#1088)
From: "<s.yeates@xxxxxxxxxxxxxxxx>" <say1@xxxxxxxxxxxxxxxxxxxxxxx>
Date: Tue, 11 Dec 2001 11:04:06 +1300
Reply-to: s.yeates@xxxxxxxxxxxxxxxx

> 
> --y0ulUmNC+osPPQO6
> Content-Type: text/plain; charset=us-ascii
> Content-Disposition: inline
> 
> On Tue, Dec 04, 2001 at 04:53:13PM -0800, s.yeates@xxxxxxxxxxxxxxxx wrote:
> > * When a spy tries to subvert a capital city it names a price
> > (1000000 gold), but if you save that much money the city will not
> > subvert.
> 
> Can you try the attached patch?

The patch appears to work well on my system (Intel/Linux), thank you.

stuart

--    stuart yeates <s.yeates@xxxxxxxxxxxxxxxx> aka `loam'
  "To err is human--but it feels divine."  --  Mae West
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