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[Freeciv-Dev] Re: freeciv 1.12.1 spec?
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[Freeciv-Dev] Re: freeciv 1.12.1 spec?

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To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: freeciv 1.12.1 spec?
From: Petrus Viljoen <viljoenp@xxxxxxxxxxx>
Date: Wed, 05 Dec 2001 16:55:08 +0200

Raahul Kumar wrote:

> --- Raimar Falke <hawk@xxxxxxxxxxxxxxxxxxxxxxx> wrote:
> > On Tue, Dec 04, 2001 at 02:46:15PM -0600, Mike Kaufman wrote:
> > > All this talk about 2.0 has made me think that we ought to release a
> > > 1.12.1.
> >
> > > I propose that we set some specific goals that then release a new
> > > version when we've met them. My preliminary proposal is:
> >
> > Very good idea.
> >
> > > ******
> > > map topology: I should be able to play wrap_x, wrap_y, flat, or
> > > bicylindrically (Jason,Ross,Gaute?)
> > >
> > > map generation: it should play nice with the above and perhap generate
> > > more realistically. (I know Ross has some code relating to this, others)
> > >
> > > CMA: This should probably go in. (Raimar or whoever will do it)
> > >
> > > Sound: why not? It seems we have some people already working on it. We
> > > should make it a goal.
> > >
> > > newcitydialog: taken care of (though I have a couple of tweaks I might do
> > > over break)
> > >
> > > Watchtowers: done
> > >
> > > Win32 native: almost done?
> > >
> > > any other nice new features that I've forgotten about since 1.12.0: done
> > >

My feedback , for what it's worth.

1. How about that OpenGL gui  someone mentioned.
2. Client Side Scripting.
3. Interactive Tutorials.

4. Synchronizing the clients ( Make sure ALL the clients implements ALL the GUI
features / tilesets etc.. ) ???










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