[Freeciv-Dev] Re: freeciv 1.12.1 spec?
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On Wednesday 05 December 2001 03:10 pm, Jason Short wrote:
> I guess I'm thinking back to the way PayCivs did it - this was, IMO,
> pretty good. When in "tutorial mode", there would be hooks for specific
> events client-side. When that event happened, a popup window would give
> you tutorial information, and then the hook for that event would be
> removed (so that it was not given again).
i didn't realize that the other games separated client/server. hmm... that
sounds fair enough.
later games (not just civs - i'm really thinking about RTS games and Age of
Wonders) have built the trigger system into the game itself and tuturials
were just built ontop of the trigger system.
> In theory it'd be good to have this text be common to all civ GUI's, but
> that may not be possible if it gives UI information that differs between
> GUI's. I'm not sure how to handle this. Obviously the hooks should be
> in common code (if at all possible), but the implementation of the popup
> will need to be gui-specific (although it's possible a function exists
> already that will do such a popup).
probably, but standardizing client reactions to server generated triggers
would be a little more interesting :) besides, along with the generalization
effort going along to get more mods, you really get into scenario development
for those mods.
client triggers would be good for a first step it would give us some ideas on
requirements for introducing triggers into the game itself (server). i think
the best way to go about doing that is to define a nice clean trigger api
that is capable of testing various conditions and then posting notifications
back to the client. unfortunately, this is probably a non-trivial development.
later this api/implementation could be moved into the server and strapped on
to the network interface for remote triggering.
andy
- [Freeciv-Dev] Re: freeciv 1.12.1 spec?, (continued)
- [Freeciv-Dev] Re: freeciv 1.12.1 spec?, Petrus Viljoen, 2001/12/05
- [Freeciv-Dev] Re: freeciv 1.12.1 spec?, Daniel Sjölie, 2001/12/05
- [Freeciv-Dev] Re: freeciv 1.12.1 spec?, Andrew Sutton, 2001/12/05
- [Freeciv-Dev] Re: freeciv 1.12.1 spec?, Jules Bean, 2001/12/05
- [Freeciv-Dev] Re: freeciv 1.12.1 spec?, Daniel Sjölie, 2001/12/05
- [Freeciv-Dev] Re: freeciv 1.12.1 spec?, Andrew Sutton, 2001/12/05
- [Freeciv-Dev] Re: freeciv 1.12.1 spec?, Jason Short, 2001/12/05
- [Freeciv-Dev] Re: freeciv 1.12.1 spec?,
Andrew Sutton <=
- [Freeciv-Dev] Re: freeciv 1.12.1 spec?, Petrus Viljoen, 2001/12/06
- [Freeciv-Dev] Re: freeciv 1.12.1 spec?, Reinier Post, 2001/12/08
[Freeciv-Dev] Re: freeciv 1.12.1 spec?, Andreas Kemnade, 2001/12/05
[Freeciv-Dev] Re: freeciv 1.12.1 spec?, Per I. Mathisen, 2001/12/06
[Freeciv-Dev] Re: freeciv 1.12.1 spec?, Jason Short, 2001/12/06
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