[Freeciv-Dev] Re: freeciv 1.12.1 spec?
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On Wed, Dec 05, 2001 at 11:31:02AM -0500, Andrew Sutton wrote:
>
> on a side note, my brother was talking about writing an engine for a building
> games with a tiled, but fully rendederd 3d map using opengl. that would give
> the nice ability to fly around the world and see your cities and units and
> such. of course, then we'd all have to learn how to make models of these
> things, and that doesn't seem likely - i for one am about as artistically
> gifted as a rotting grapefruit :)
I'm not quite sure what you mean, but there are some projects out
there like that.
One thing is freereign; http://freereign.sourceforge.net/screenshots.shtml
Another would be crystal space...
Jules
- [Freeciv-Dev] Re: freeciv 1.12.1 spec?, (continued)
- [Freeciv-Dev] Re: freeciv 1.12.1 spec?, Raimar Falke, 2001/12/06
- [Freeciv-Dev] Re: freeciv 1.12.1 spec?, Ross W. Wetmore, 2001/12/05
- [Freeciv-Dev] Re: freeciv 1.12.1 spec?, Mike Kaufman, 2001/12/05
- [Freeciv-Dev] Re: freeciv 1.12.1 spec?, Petrus Viljoen, 2001/12/05
- [Freeciv-Dev] Re: freeciv 1.12.1 spec?, Daniel Sjölie, 2001/12/05
- [Freeciv-Dev] Re: freeciv 1.12.1 spec?, Andrew Sutton, 2001/12/05
- [Freeciv-Dev] Re: freeciv 1.12.1 spec?,
Jules Bean <=
- [Freeciv-Dev] Re: freeciv 1.12.1 spec?, Daniel Sjölie, 2001/12/05
- [Freeciv-Dev] Re: freeciv 1.12.1 spec?, Andrew Sutton, 2001/12/05
- [Freeciv-Dev] Re: freeciv 1.12.1 spec?, Jason Short, 2001/12/05
- [Freeciv-Dev] Re: freeciv 1.12.1 spec?, Andrew Sutton, 2001/12/05
- [Freeciv-Dev] Re: freeciv 1.12.1 spec?, Petrus Viljoen, 2001/12/06
- [Freeciv-Dev] Re: freeciv 1.12.1 spec?, Reinier Post, 2001/12/08
[Freeciv-Dev] Re: freeciv 1.12.1 spec?, Andreas Kemnade, 2001/12/05
[Freeciv-Dev] Re: freeciv 1.12.1 spec?, Per I. Mathisen, 2001/12/06
[Freeciv-Dev] Re: freeciv 1.12.1 spec?, Jason Short, 2001/12/06
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