[Freeciv-Dev] Re: freeciv 1.12.1 spec?
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On 2001-12-05 11:31:02, Andrew Sutton wrote:
> > > 3. Interactive Tutorials.
> >
> > Should be very possible to lay a foundation for this and have it
> > implemented in part... Eg, I think it's ok to release if there is a
> > tutorial for the citydialog but not for the dilomacydialog...
>
> that might be a little harder than you think. there'd have to be a trigger
> module for the server - actually, not too different from regular building
> effects except that it responds to events in addition to causing game
> changes. interesting.
Nah... I don't think this is the right way to do it...
Tutorials should be all client side... I guess the foundation should be
common for all clients but that's it... No need to make it more
compliated than that I think...
/Daniel
--
Now take a deep breath, smile and don't take life so seriously... :)
- [Freeciv-Dev] Re: freeciv 1.12.1 spec?, (continued)
- [Freeciv-Dev] Re: freeciv 1.12.1 spec?, Raimar Falke, 2001/12/06
- [Freeciv-Dev] Re: freeciv 1.12.1 spec?, Ross W. Wetmore, 2001/12/05
- [Freeciv-Dev] Re: freeciv 1.12.1 spec?, Mike Kaufman, 2001/12/05
- [Freeciv-Dev] Re: freeciv 1.12.1 spec?, Petrus Viljoen, 2001/12/05
- [Freeciv-Dev] Re: freeciv 1.12.1 spec?, Daniel Sjölie, 2001/12/05
- [Freeciv-Dev] Re: freeciv 1.12.1 spec?, Andrew Sutton, 2001/12/05
- [Freeciv-Dev] Re: freeciv 1.12.1 spec?, Jules Bean, 2001/12/05
- [Freeciv-Dev] Re: freeciv 1.12.1 spec?,
Daniel Sjölie <=
- [Freeciv-Dev] Re: freeciv 1.12.1 spec?, Andrew Sutton, 2001/12/05
- [Freeciv-Dev] Re: freeciv 1.12.1 spec?, Jason Short, 2001/12/05
- [Freeciv-Dev] Re: freeciv 1.12.1 spec?, Andrew Sutton, 2001/12/05
- [Freeciv-Dev] Re: freeciv 1.12.1 spec?, Petrus Viljoen, 2001/12/06
- [Freeciv-Dev] Re: freeciv 1.12.1 spec?, Reinier Post, 2001/12/08
[Freeciv-Dev] Re: freeciv 1.12.1 spec?, Andreas Kemnade, 2001/12/05
[Freeciv-Dev] Re: freeciv 1.12.1 spec?, Per I. Mathisen, 2001/12/06
[Freeciv-Dev] Re: freeciv 1.12.1 spec?, Jason Short, 2001/12/06
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