[Freeciv-Dev] Re: freeciv 1.12.1 spec?
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Andrew Sutton wrote:
> On Wednesday 05 December 2001 02:45 pm, Daniel Sjölie wrote:
> >
> > Nah... I don't think this is the right way to do it...
> > Tutorials should be all client side... I guess the foundation should be
> > common for all clients but that's it... No need to make it more
> > compliated than that I think...
> >
>
> i thought a tutorial was essentially a saved game. maybe we're talking about
> different things :) anyway, if its a saved game, there'd have to be some
> server support i imagine...
Using a simple client side script / xml config (whatever) or some hooks in
client/control.c and some dialog popups should be adequate for tutorials.
Alternatively we can have Adviser agents.
If enabled they generate messages in the message windows. (This would be a nice
feature for an "Easy" game setting).
- [Freeciv-Dev] Re: freeciv 1.12.1 spec?, (continued)
- [Freeciv-Dev] Re: freeciv 1.12.1 spec?, Petrus Viljoen, 2001/12/05
- [Freeciv-Dev] Re: freeciv 1.12.1 spec?, Daniel Sjölie, 2001/12/05
- [Freeciv-Dev] Re: freeciv 1.12.1 spec?, Andrew Sutton, 2001/12/05
- [Freeciv-Dev] Re: freeciv 1.12.1 spec?, Jules Bean, 2001/12/05
- [Freeciv-Dev] Re: freeciv 1.12.1 spec?, Daniel Sjölie, 2001/12/05
- [Freeciv-Dev] Re: freeciv 1.12.1 spec?, Andrew Sutton, 2001/12/05
- [Freeciv-Dev] Re: freeciv 1.12.1 spec?, Jason Short, 2001/12/05
- [Freeciv-Dev] Re: freeciv 1.12.1 spec?, Andrew Sutton, 2001/12/05
- [Freeciv-Dev] Re: freeciv 1.12.1 spec?,
Petrus Viljoen <=
- [Freeciv-Dev] Re: freeciv 1.12.1 spec?, Reinier Post, 2001/12/08
[Freeciv-Dev] Re: freeciv 1.12.1 spec?, Andreas Kemnade, 2001/12/05
[Freeciv-Dev] Re: freeciv 1.12.1 spec?, Per I. Mathisen, 2001/12/06
[Freeciv-Dev] Re: freeciv 1.12.1 spec?, Jason Short, 2001/12/06
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