Complete.Org: Mailing Lists: Archives: freeciv-dev: December 2001:
[Freeciv-Dev] Re: freeciv 1.12.1 spec?
Home

[Freeciv-Dev] Re: freeciv 1.12.1 spec?

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: Petrus Viljoen <viljoenp@xxxxxxxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: freeciv 1.12.1 spec?
From: Daniel Sjölie <deepone@xxxxxxxxxx>
Date: Wed, 5 Dec 2001 17:02:57 +0100

On 2001-12-05 16:55:08, Petrus Viljoen wrote:
> Raahul Kumar wrote:
> 
> My feedback , for what it's worth.
> 
> 1. How about that OpenGL gui  someone mentioned.
> 2. Client Side Scripting.

I think these are more long term than 12.1...
A client using only OpenGL would take some _serious_ effort... A client
using OpenGL only for the map (and related graphics) might be more
realistic but I still don't think I've seen any signs of anyone willing
and able to do even that very soon...

Of course, I'd really like to do a really spaced out client... More of
Virtual Reality than an ordinary client with a 3d-map... :) But I
wouldn't hold my breath (or any release :) waiting for that...

> 3. Interactive Tutorials.

Should be very possible to lay a foundation for this and have it
implemented in part... Eg, I think it's ok to release if there is a
tutorial for the citydialog but not for the dilomacydialog...

> 4. Synchronizing the clients ( Make sure ALL the clients implements ALL the 
> GUI
> features / tilesets etc.. ) ???

Nice goal... I don't think we can require this ALL,ALL though...
But I guess it's a good target to aim for...

/Daniel

-- 
Now take a deep breath, smile and don't take life so seriously... :)


[Prev in Thread] Current Thread [Next in Thread]