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[Freeciv-Dev] Re: [PATCH] New option in server.
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[Freeciv-Dev] Re: [PATCH] New option in server.

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To: Martin Olveyra <bj0v@xxxxxxxxxxxxxxxxxx>
Cc: Nicolas Brunel <brunel@xxxxxxxxxxxxxxxxxxxx>, David Pfitzner <dwp@xxxxxxxxxxxxxx>, freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: [PATCH] New option in server.
From: Stepan Roh <sroh7497@xxxxxxxxxxxxxxxxxxxxx>
Date: Fri, 18 Aug 2000 00:46:29 +0200 (CEST)


On Thu, 17 Aug 2000, Martin Olveyra wrote:

> On Thu, 17 Aug 2000, Stepan Roh wrote:
> > On Thu, 17 Aug 2000, Nicolas Brunel wrote:
> > 
> > > > I would suggest "killstack", or maybe "killsquare" or "killtile",
> > > > (compare existing option "killcitizen"; a "stack" being a group 
> > > > of units on the same square).
> > > > 
> > > > (Or should this be a ruleset option instead?  Hard to say.)
> > > 
> > > It's a civ1 and civ2 rule. Rules should be put in ruleset.
> > > This option (rule) will help the AI which often loses stacks of units.
> > > Another point, with this rule (option), fortress are useless and it would
> > > better to disallow their use. A problem I see is that we will have big
> > > stacks of units fighting big stacks of units. In the current version,
> > > usually, we can know what we are fighting. With a stack only the unit of
> > > the top is visible. It will be very hard to get rid of a stack of units
> > > on a mountain or a hill.
> > 
> > There was a materials thread which metamorphed into Colonisation off-topic
> > (I think). If someone wants to implement Colonization rules, one of them
> > is disabling killstack. So it should be a rule.
> > 
> > Have a nice day.
> > 
> > Stepan Roh
> 
> I strongly think this feature must be implemented as a server option. Other
> way, you must have access to the data files, which not always will happen (for
> example, if you are playing over the network using the traditional 
> metaservers).
> Even if you had access to such files, if you want to change this option you
> had to edit the ruleset (not practical) or have an extra copy of rulesets 
> which
> differs from original in just one option, and, to load such rulesets, you have
> to change a server option anyway.

I don't think so (to implement it as a server option) because it strongly
affects gameplay. This makes attack much more easier, you don't need to
defense your attacking forces with strong defenders, which makes them
obsolete. Civilisation was made with killstack in mind.

Have a nice day.

Stepan Roh




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