[Freeciv-Dev] Re: [PATCH] New option in server.
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--On Friday, 18 August 2000 12:46 AM +0200 Stepan Roh
<sroh7497@xxxxxxxxxxxxxxxxxxxxx> wrote:
[not killing stacks of units]
I don't think so (to implement it as a server option) because it strongly
affects gameplay. This makes attack much more easier, you don't need to
defense your attacking forces with strong defenders, which makes them
obsolete. Civilisation was made with killstack in mind.
You still need defenders, so that you can move in a slow, defense-weak
attacker without having it be destroyed (or at least not be destroyed as
easily) before it can attack. Using another attack unit as a sacrificial
defender because its destruction won't kill the other units is IMHO a bad
idea even if you could do it, since the attacker will almost certainly
survive, and if you're next to a city with a lot of units you can still
lose everything in one turn.
But my thought on killstack is that it's kind of a tradeoff: if you stack
units, you can use strong defenders to protect more vulnerable units and
you can be safe from unit bribing, but in return you run the risk that
you'll lose all of the units in one attack.
--Jed
- [Freeciv-Dev] [PATCH] New option in server., Martin Olveyra, 2000/08/16
- [Freeciv-Dev] Re: [PATCH] New option in server., David Pfitzner, 2000/08/17
- [Freeciv-Dev] Re: [PATCH] New option in server., Martin Olveyra, 2000/08/17
- [Freeciv-Dev] Re: [PATCH] New option in server., Nicolas Brunel, 2000/08/17
- [Freeciv-Dev] Re: [PATCH] New option in server., Martin Olveyra, 2000/08/17
- [Freeciv-Dev] Re: [PATCH] New option in server., Stepan Roh, 2000/08/17
- [Freeciv-Dev] Re: [PATCH] New option in server.,
Jed Davis <=
- [Freeciv-Dev] Re: [PATCH] New option in server., Martin Olveyra, 2000/08/17
- [Freeciv-Dev] Re: [PATCH] New option in server., Stepan Roh, 2000/08/18
- [Freeciv-Dev] Re: [PATCH] New option in server., SamBC, 2000/08/19
- Message not available
- [Freeciv-Dev] Re: [PATCH] New option in server., Jeff Mallatt, 2000/08/18
[Freeciv-Dev] Re: New option in server. Correction., Martin Olveyra, 2000/08/17
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