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[Freeciv-Dev] Re: [PATCH] New option in server.
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[Freeciv-Dev] Re: [PATCH] New option in server.

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To: Nicolas Brunel <brunel@xxxxxxxxxxxxxxxxxxxx>
Cc: David Pfitzner <dwp@xxxxxxxxxxxxxx>, bj0v@xxxxxxxxxxxxxxxxxx, freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: [PATCH] New option in server.
From: Stepan Roh <sroh7497@xxxxxxxxxxxxxxxxxxxxx>
Date: Thu, 17 Aug 2000 09:32:54 +0200 (CEST)


On Thu, 17 Aug 2000, Nicolas Brunel wrote:

> > I would suggest "killstack", or maybe "killsquare" or "killtile",
> > (compare existing option "killcitizen"; a "stack" being a group 
> > of units on the same square).
> > 
> > (Or should this be a ruleset option instead?  Hard to say.)
> 
> It's a civ1 and civ2 rule. Rules should be put in ruleset.
> This option (rule) will help the AI which often loses stacks of units.
> Another point, with this rule (option), fortress are useless and it would
> better to disallow their use. A problem I see is that we will have big
> stacks of units fighting big stacks of units. In the current version,
> usually, we can know what we are fighting. With a stack only the unit of
> the top is visible. It will be very hard to get rid of a stack of units
> on a mountain or a hill.

There was a materials thread which metamorphed into Colonisation off-topic
(I think). If someone wants to implement Colonization rules, one of them
is disabling killstack. So it should be a rule.

Have a nice day.

Stepan Roh




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