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[Freeciv-Dev] Re: [PATCH] New option in server.
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[Freeciv-Dev] Re: [PATCH] New option in server.

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To: Stepan Roh <sroh7497@xxxxxxxxxxxxxxxxxxxxx>
Cc: Nicolas Brunel <brunel@xxxxxxxxxxxxxxxxxxxx>, David Pfitzner <dwp@xxxxxxxxxxxxxx>, freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: [PATCH] New option in server.
From: Martin Olveyra <bj0v@xxxxxxxxxxxxxxxxxx>
Date: Thu, 17 Aug 2000 21:17:46 -0300
Reply-to: bj0v@xxxxxxxxxxxxxxxxxx

On Thu, 17 Aug 2000, Stepan Roh wrote:

> > I strongly think this feature must be implemented as a server option. Other
> > way, you must have access to the data files, which not always will happen 
> > (for
> > example, if you are playing over the network using the traditional 
> > metaservers).
> > Even if you had access to such files, if you want to change this option you
> > had to edit the ruleset (not practical) or have an extra copy of rulesets 
> > which
> > differs from original in just one option, and, to load such rulesets, you 
> > have
> > to change a server option anyway.
> 
> I don't think so (to implement it as a server option) because it strongly
> affects gameplay. This makes attack much more easier, you don't need to
> defense your attacking forces with strong defenders, which makes them
> obsolete. Civilisation was made with killstack in mind.
> 
> Have a nice day.
> 
> Stepan Roh

I dont understand your reasoning. If you dont want, dont disable killstack.
The default option is to keep killstack activated.
On the other hand, the patch I sent doesnt change the order in which units will
defend, so, first will defend the strongest defender units, and last the
weakest ones, as always, so you are safe from lossing the strongest attackers
in first instance.

 Thank you for the nice day. Today we had a really sunny one.:-)



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