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[Freeciv-Dev] Re: [PATCH] New option in server.
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[Freeciv-Dev] Re: [PATCH] New option in server.

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To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: [PATCH] New option in server.
From: Jeff Mallatt <jjm@xxxxxxxxxxxx>
Date: Fri, 18 Aug 2000 08:17:32 -0400

At 2000/08/18 05:37 , Stepan Roh wrote:
>
>
>On Thu, 17 Aug 2000, Martin Olveyra wrote:
>
>> On Thu, 17 Aug 2000, Stepan Roh wrote:
>> 
>> > > I strongly think this feature must be implemented as a server
option. Other
>> > > way, you must have access to the data files, which not always will
happen (for
>> > > example, if you are playing over the network using the traditional
metaservers).
>> > > Even if you had access to such files, if you want to change this
option you
>> > > had to edit the ruleset (not practical) or have an extra copy of
rulesets which
>> > > differs from original in just one option, and, to load such
rulesets, you have
>> > > to change a server option anyway.
>> > 
>> > I don't think so (to implement it as a server option) because it strongly
>> > affects gameplay. This makes attack much more easier, you don't need to
>> > defense your attacking forces with strong defenders, which makes them
>> > obsolete. Civilisation was made with killstack in mind.
>> > 
>> > Have a nice day.
>> > 
>> > Stepan Roh
>> 
>> I dont understand your reasoning. If you dont want, dont disable killstack.
>> The default option is to keep killstack activated.
>
>Ooops, I forgot to say (or said it long time ago), that I think it should
>go into rulesets, because it strongly affects gameplay and would be needed
>by SMAC/Colonisation modes (if included).

I would like to add my vote for this being a ruleset item.

jjm




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