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[Freeciv-Dev] Re: New option in server. Correction.
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[Freeciv-Dev] Re: New option in server. Correction.

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To: David Pfitzner <dwp@xxxxxxxxxxxxxx>, bj0v@xxxxxxxxxxxxxxxxxx
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: New option in server. Correction.
From: Martin Olveyra <bj0v@xxxxxxxxxxxxxxxxxx>
Date: Thu, 17 Aug 2000 03:49:00 -0300
Reply-to: bj0v@xxxxxxxxxxxxxxxxxx

On Thu, 17 Aug 2000, David Pfitzner wrote:

> 
> (Or should this be a ruleset option instead?  Hard to say.)
> 
> -- David

I dont see inconvenients on leaving killstack option as a server option, but
i have noted that many options (like fogofwar) can be changed while game is
running by any player with ctrl level. This is a problem, because any player
can "trick" the game when he/she wants. But this makes me think on the same
working for killstack (massive-killing, jehjeh!), so that is the way I did it
first. Here, I include a patch that must be applied instead of the sent before.
This makes killstack be setted only before game starts.

If you want, I can fix this same problem for other "sensible" options like
fogofwar. Perhaps you have reasons to implement the fogofwar the  way you did
it. If so, forget it.


Attachment: killstack.patch
Description: Text Data


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