[Freeciv-Dev] Re: New option in server. Correction.
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On Thu, 17 Aug 2000, David Pfitzner wrote:
>
> (Or should this be a ruleset option instead? Hard to say.)
>
> -- David
I dont see inconvenients on leaving killstack option as a server option, but
i have noted that many options (like fogofwar) can be changed while game is
running by any player with ctrl level. This is a problem, because any player
can "trick" the game when he/she wants. But this makes me think on the same
working for killstack (massive-killing, jehjeh!), so that is the way I did it
first. Here, I include a patch that must be applied instead of the sent before.
This makes killstack be setted only before game starts.
If you want, I can fix this same problem for other "sensible" options like
fogofwar. Perhaps you have reasons to implement the fogofwar the way you did
it. If so, forget it.
killstack.patch
Description: Text Data
- [Freeciv-Dev] Re: [PATCH] New option in server., (continued)
- [Freeciv-Dev] Re: [PATCH] New option in server., Martin Olveyra, 2000/08/17
- [Freeciv-Dev] Re: [PATCH] New option in server., Stepan Roh, 2000/08/17
- [Freeciv-Dev] Re: [PATCH] New option in server., Jed Davis, 2000/08/17
- [Freeciv-Dev] Re: [PATCH] New option in server., Martin Olveyra, 2000/08/17
- [Freeciv-Dev] Re: [PATCH] New option in server., Stepan Roh, 2000/08/18
- [Freeciv-Dev] Re: [PATCH] New option in server., SamBC, 2000/08/19
- Message not available
- [Freeciv-Dev] Re: [PATCH] New option in server., Jeff Mallatt, 2000/08/18
[Freeciv-Dev] Re: New option in server. Correction.,
Martin Olveyra <=
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