[Freeciv-Dev] Re: FreeCiv - arcade game?
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Hi,
Jed Davis wrote:
>
> I'd suggest changing the default setting of diplchance (?), but I've never
> had much luck with diplomats in AI games; the first attack works, but
> afterwards it seems that they all fail because the AI has built defenders.
>
You probably know, but it took long time for me to realize that, with
diplomats, only one tech can be stolen per city.
I would suggest, to solve the diplomats question, to implement an
enhenced goto command, where you can tell the diplomat what to do,
*before* he moves at all. That gives you:
1. no disadvantages with slow connections
2. no probs with "cancel" (movement costs etc)
Chris
- [Freeciv-Dev] Re: FreeCiv - arcade game?, (continued)
- [Freeciv-Dev] Re: FreeCiv - arcade game?, Tobias Brox, 2000/07/24
- [Freeciv-Dev] Re: FreeCiv - arcade game?, Daniel Burrows, 2000/07/24
- [Freeciv-Dev] Re: FreeCiv - arcade game?, SamBC, 2000/07/24
- [Freeciv-Dev] diplchance (was: FreeCiv - arcade game?), Reinier Post, 2000/07/24
- [Freeciv-Dev] Re: diplchance (was: FreeCiv - arcade game?), Jeff Mallatt, 2000/07/24
- [Freeciv-Dev] Re: diplchance (was: FreeCiv - arcade game?), Thue, 2000/07/24
- [Freeciv-Dev] Re: FreeCiv - arcade game?, Jed Davis, 2000/07/24
- [Freeciv-Dev] Re: FreeCiv - arcade game?,
Christian Knoke <=
- [Freeciv-Dev] Text mode client?, Tobias Brox, 2000/07/24
- [Freeciv-Dev] Re: Text mode client?, Daniel Burrows, 2000/07/24
- [Freeciv-Dev] Re: Text mode client?, Tuomas Airaksinen, 2000/07/28
- Message not available
- Message not available
- [Freeciv-Dev] Re: FreeCiv - arcade game?, Reinier Post, 2000/07/24
[Freeciv-Dev] Re: FreeCiv - arcade game?, Robert Rendell, 2000/07/23
[Freeciv-Dev] Re: FreeCiv - arcade game?, Daniel Burrows, 2000/07/24
[Freeciv-Dev] Re: FreeCiv - arcade game?, Tony Stuckey, 2000/07/24
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