[Freeciv-Dev] Re: FreeCiv - arcade game?
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--On Monday, 24 July 2000 23:43 +1000 dnh@xxxxxxxxxxxxxxxxxxxxxxxxxxx wrote:
On Mon, 24 Jul 2000, Daniel Burrows wrote:
On Mon, Jul 24, 2000 at 01:37:27PM +0200, Mathias Hasselmann
<Mathias.Hasselmann@xxxxxx> was heard to say:
> But the auto-goto-style you proposed is unfair: see this
> situation:
>
> D...
> ..... D - diplomat
> ..C.. C - city
> ..... . - visible squares
> ...
Why is this unfair?
Because Diplomat D is with 1 square of the city and is still not seen,
hence having the goto and capture command would allow the Diplomat to take
the city in one turn without the City having any warning or time to
defend. (With the current system this still sort of happens, but instead
of the city being instantly taken the defender has a few seconds in which
to throw a last ditched effort to kill the D).
Darth_bob
If you wanted advance warning of a diplomat attack, you probably should
have put a unit outside the city to make the vulnerable areas visible, and
maybe sentried so it would wake up upon "seeing" the diplomat, after which
you can kill the diplomat (which has a defense of 0...)
Of course, a diplomat could step off of a boat that just moved in from 4
squares away, then incite revolt or whatever with the rest of its move,
which would be a lot harder to watch for.
ps. Is it just me.. or are defending diplomats useless now? In the last 3
games I played.. I realised the possiblity of a diplomat attack and built
2 defending diplomats in the cities. Straight after these units were
finished, low a behold a diplomat attack, and yet the first diplomat that
was used got the city... even with two defenders... These diplomats are
now so powerful with fog of war and lag, that it seems even more so than
before, that Diplomats are the only way to attack.
I'd suggest changing the default setting of diplchance (?), but I've never
had much luck with diplomats in AI games; the first attack works, but
afterwards it seems that they all fail because the AI has built defenders.
--Jed
- [Freeciv-Dev] Re: FreeCiv - arcade game?, (continued)
- [Freeciv-Dev] Re: FreeCiv - arcade game?, Tobias Brox, 2000/07/24
- [Freeciv-Dev] Re: FreeCiv - arcade game?, Daniel Burrows, 2000/07/24
- [Freeciv-Dev] Re: FreeCiv - arcade game?, SamBC, 2000/07/24
- [Freeciv-Dev] diplchance (was: FreeCiv - arcade game?), Reinier Post, 2000/07/24
- [Freeciv-Dev] Re: diplchance (was: FreeCiv - arcade game?), Jeff Mallatt, 2000/07/24
- [Freeciv-Dev] Re: diplchance (was: FreeCiv - arcade game?), Thue, 2000/07/24
- [Freeciv-Dev] Re: FreeCiv - arcade game?,
Jed Davis <=
- [Freeciv-Dev] Re: FreeCiv - arcade game?, Christian Knoke, 2000/07/25
- [Freeciv-Dev] Text mode client?, Tobias Brox, 2000/07/24
- [Freeciv-Dev] Re: Text mode client?, Daniel Burrows, 2000/07/24
- [Freeciv-Dev] Re: Text mode client?, Tuomas Airaksinen, 2000/07/28
- Message not available
- Message not available
- [Freeciv-Dev] Re: FreeCiv - arcade game?, Reinier Post, 2000/07/24
[Freeciv-Dev] Re: FreeCiv - arcade game?, Robert Rendell, 2000/07/23
[Freeciv-Dev] Re: FreeCiv - arcade game?, Daniel Burrows, 2000/07/24
[Freeciv-Dev] Re: FreeCiv - arcade game?, Tony Stuckey, 2000/07/24
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