[Freeciv-Dev] Re: FreeCiv - arcade game?
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> This point goes to you - so FreeCiv is an arcade game?
Yes, it was specifically designed to have asynchronous movement, and
this makes play more interesting, so it should at least stay as an option.
> * Do diplomatic attacks directly from ships (was that possible
> in Sid's version?)
I don't know, I seem to remember a related change in CVS.
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Reinier
- [Freeciv-Dev] Re: FreeCiv - arcade game?, (continued)
- [Freeciv-Dev] Re: FreeCiv - arcade game?, Daniel Burrows, 2000/07/24
- [Freeciv-Dev] Re: FreeCiv - arcade game?, SamBC, 2000/07/24
- [Freeciv-Dev] diplchance (was: FreeCiv - arcade game?), Reinier Post, 2000/07/24
- [Freeciv-Dev] Re: diplchance (was: FreeCiv - arcade game?), Jeff Mallatt, 2000/07/24
- [Freeciv-Dev] Re: diplchance (was: FreeCiv - arcade game?), Thue, 2000/07/24
- [Freeciv-Dev] Re: FreeCiv - arcade game?, Jed Davis, 2000/07/24
- [Freeciv-Dev] Re: FreeCiv - arcade game?, Christian Knoke, 2000/07/25
- [Freeciv-Dev] Text mode client?, Tobias Brox, 2000/07/24
- [Freeciv-Dev] Re: Text mode client?, Daniel Burrows, 2000/07/24
- [Freeciv-Dev] Re: Text mode client?, Tuomas Airaksinen, 2000/07/28
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- [Freeciv-Dev] Re: FreeCiv - arcade game?,
Reinier Post <=
[Freeciv-Dev] Re: FreeCiv - arcade game?, Robert Rendell, 2000/07/23
[Freeciv-Dev] Re: FreeCiv - arcade game?, Daniel Burrows, 2000/07/24
[Freeciv-Dev] Re: FreeCiv - arcade game?, Tony Stuckey, 2000/07/24
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