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[Freeciv-Dev] Re: FreeCiv - arcade game?
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[Freeciv-Dev] Re: FreeCiv - arcade game?

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To: <dnh@xxxxxxxxxxxxxxxxxxxxxxxxxxx>, "Freeciv Development Mailing List" <freeciv-dev@xxxxxxxxxxx>
Subject: [Freeciv-Dev] Re: FreeCiv - arcade game?
From: "SamBC" <sambc@xxxxxxxxxxxxxxxxxxx>
Date: Mon, 24 Jul 2000 15:37:16 +0100
Reply-to: <sambc@xxxxxxxxxxxxxxxxxxx>

> -----Original Message-----
> From: dnh@xxxxxxxxxxxxxxxxxxxxxxxxxxx
>
> > >
> > >                     D...
> > >                     .....    D - diplomat
> > >                     ..C..    C - city
> > >                     .....    . - visible squares
> > >                      ...
> >
> >   Why is this unfair?
>
> Because Diplomat D is with 1 square of the city and is still not seen,
> hence having the goto and capture command would allow the Diplomat to take
> the city in one turn without the City having any warning or time to
> defend. (With the current system this still sort of happens, but instead
> of the city being instantly taken the defender has a few seconds in which
> to throw a last ditched effort to kill the D).
>
And this is as it should be - there should be lookouts. Consider how it
would be if it were totally turn based. The diplomat has simply sneaked up
on you, tough titty. It is unfair that, after strategically sneaking up,
your opponent gets a chance despite his imprudence!

SamBC




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