[Freeciv-Dev] Re: FreeCiv - arcade game?
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> defend. (With the current system this still sort of happens, but instead
> of the city being instantly taken the defender has a few seconds in which
> to throw a last ditched effort to kill the D).
In an arcade setting, it's completely OK to let those seconds be
significant. In a strategical setting, it's not. The diplomat should
move to the position outside the city in one turn, and then the defendor
should have exactly one turn to decide whether to kill the diplomat or
not.
--
Spell checkers are for wimps
(please send feedback on all typos)
- [Freeciv-Dev] Re: FreeCiv - arcade game?, (continued)
- [Freeciv-Dev] Re: FreeCiv - arcade game?, Jacek Popławski, 2000/07/22
- [Freeciv-Dev] Re: FreeCiv - arcade game?, Mathias Hasselmann, 2000/07/22
- [Freeciv-Dev] Re: FreeCiv - arcade game?, Jacek Popławski, 2000/07/23
- [Freeciv-Dev] Re: FreeCiv - arcade game?, Mathias Hasselmann, 2000/07/24
- [Freeciv-Dev] Re: FreeCiv - arcade game?, Jacek Popławski, 2000/07/24
- [Freeciv-Dev] Re: FreeCiv - arcade game?, Daniel Burrows, 2000/07/24
- [Freeciv-Dev] Re: FreeCiv - arcade game?, dnh, 2000/07/24
- [Freeciv-Dev] Re: FreeCiv - arcade game?, Paul Dean, 2000/07/24
- [Freeciv-Dev] Re: FreeCiv - arcade game?, dnh, 2000/07/27
- [Freeciv-Dev] Re: FreeCiv - arcade game?,
Tobias Brox <=
- [Freeciv-Dev] Re: FreeCiv - arcade game?, Daniel Burrows, 2000/07/24
- [Freeciv-Dev] Re: FreeCiv - arcade game?, SamBC, 2000/07/24
- [Freeciv-Dev] diplchance (was: FreeCiv - arcade game?), Reinier Post, 2000/07/24
- [Freeciv-Dev] Re: diplchance (was: FreeCiv - arcade game?), Jeff Mallatt, 2000/07/24
- [Freeciv-Dev] Re: diplchance (was: FreeCiv - arcade game?), Thue, 2000/07/24
- [Freeciv-Dev] Re: FreeCiv - arcade game?, Jed Davis, 2000/07/24
- [Freeciv-Dev] Re: FreeCiv - arcade game?, Christian Knoke, 2000/07/25
- [Freeciv-Dev] Text mode client?, Tobias Brox, 2000/07/24
- [Freeciv-Dev] Re: Text mode client?, Daniel Burrows, 2000/07/24
- [Freeciv-Dev] Re: Text mode client?, Tuomas Airaksinen, 2000/07/28
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