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[Freeciv-Dev] Re: FreeCiv - arcade game?
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[Freeciv-Dev] Re: FreeCiv - arcade game?

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To: dnh@xxxxxxxxxxxxxxxxxxxxxxxxxxx
Cc: Daniel Burrows <Daniel_Burrows@xxxxxxxxx>, Mathias Hasselmann <Mathias.Hasselmann@xxxxxx>, Jacek Pop³awski <jp@xxxxxxxxxxxxxxxx>, freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: FreeCiv - arcade game?
From: Tobias Brox <tobiasb@xxxxxxxxxxxxxxxxxx>
Date: Mon, 24 Jul 2000 16:02:10 +0200 (MET DST)

> defend. (With the current system this still sort of happens, but instead
> of the city being instantly taken the defender has a few seconds in which
> to throw a last ditched effort to kill the D).

In an arcade setting, it's completely OK to let those seconds be
significant.  In a strategical setting, it's not.  The diplomat should
move to the position outside the city in one turn, and then the defendor
should have exactly one turn to decide whether to kill the diplomat or
not.

-- 
Spell checkers are for wimps
(please send feedback on all typos)





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