[Freeciv-Dev] Re: FreeCiv - arcade game?
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<dnh@xxxxxxxxxxxxxxxxxxxxxxxxxxx> wrote:
> On Mon, 24 Jul 2000, Daniel Burrows wrote:
>> On Mon, Jul 24, 2000 at 01:37:27PM +0200, Mathias Hasselmann
>> <Mathias.Hasselmann@xxxxxx> was heard to say:
>> > But the auto-goto-style you proposed is unfair: see this
>> > situation:
>> >
>> > D...
>> > ..... D - diplomat
>> > ..C.. C - city
>> > ..... . - visible squares
>> > ...
>>
>> Why is this unfair?
> Because Diplomat D is with 1 square of the city and is still not
> seen, hence having the goto and capture command would allow the
> Diplomat to take the city in one turn without the City having any
> warning or time to defend. (With the current system this still sort
> of happens, but instead of the city being instantly taken the
> defender has a few seconds in which to throw a last ditched effort
> to kill the D).
Or, if you have intermittent lag, the defender has a few *minutes* to
kill the diplomat, or the boat carrying the diplomat. That's why the
present system is a little unfair. It's also one of the major reasons
why the ai is so easy to win against. If it's fair to be able to kill
diplomats easily if you have a good connection, then we should make
the ai(which has very little lag!!) able to attack the diplomat
mid-turn.
> ps. Is it just me.. or are defending diplomats useless now? In the
> last 3 games I played.. I realised the possiblity of a diplomat
> attack and built 2 defending diplomats in the cities. Straight after
> these units were finished, low a behold a diplomat attack, and yet
> the first diplomat that was used got the city... even with two
> defenders...
Now let me guess... you were playing against K? :)
Paul.
--
http://www.His-feet.co.uk/
"His cry not Forward, but Follow." - William Gurnall.
- [Freeciv-Dev] Re: FreeCiv - arcade game?, (continued)
[Freeciv-Dev] Re: FreeCiv - arcade game?, Jacek Popławski, 2000/07/22
- [Freeciv-Dev] Re: FreeCiv - arcade game?, Mathias Hasselmann, 2000/07/22
- [Freeciv-Dev] Re: FreeCiv - arcade game?, Jacek Popławski, 2000/07/23
- [Freeciv-Dev] Re: FreeCiv - arcade game?, Mathias Hasselmann, 2000/07/24
- [Freeciv-Dev] Re: FreeCiv - arcade game?, Jacek Popławski, 2000/07/24
- [Freeciv-Dev] Re: FreeCiv - arcade game?, Daniel Burrows, 2000/07/24
- [Freeciv-Dev] Re: FreeCiv - arcade game?, dnh, 2000/07/24
- [Freeciv-Dev] Re: FreeCiv - arcade game?,
Paul Dean <=
- [Freeciv-Dev] Re: FreeCiv - arcade game?, dnh, 2000/07/27
[Freeciv-Dev] Re: FreeCiv - arcade game?, Tobias Brox, 2000/07/24
[Freeciv-Dev] Re: FreeCiv - arcade game?, Daniel Burrows, 2000/07/24
[Freeciv-Dev] Re: FreeCiv - arcade game?, SamBC, 2000/07/24
[Freeciv-Dev] diplchance (was: FreeCiv - arcade game?), Reinier Post, 2000/07/24
[Freeciv-Dev] Re: diplchance (was: FreeCiv - arcade game?), Jeff Mallatt, 2000/07/24
[Freeciv-Dev] Re: diplchance (was: FreeCiv - arcade game?), Thue, 2000/07/24
[Freeciv-Dev] Re: FreeCiv - arcade game?, Jed Davis, 2000/07/24
[Freeciv-Dev] Re: FreeCiv - arcade game?, Christian Knoke, 2000/07/25
[Freeciv-Dev] Text mode client?, Tobias Brox, 2000/07/24
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