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[Freeciv-Dev] Re: diplchance (was: FreeCiv - arcade game?)
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[Freeciv-Dev] Re: diplchance (was: FreeCiv - arcade game?)

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To: freeciv-dev@xxxxxxxxxxx (Freeciv developers)
Subject: [Freeciv-Dev] Re: diplchance (was: FreeCiv - arcade game?)
From: Thue <thue@xxxxxxx>
Date: Mon, 24 Jul 2000 19:40:15 +0200

Den man, 24 jul 2000 skrev Jeff Mallatt:
> At 2000/07/24 11:22 , Reinier Post wrote:
> >> ps. Is it just me.. or are defending diplomats useless now? In the last 3
> >> games I played.. I realised the possiblity of a diplomat attack and built
> >> 2 defending diplomats in the cities. Straight after these units were
> >> finished, low a behold a diplomat attack, and yet the first diplomat that
> >> was used got the city... even with two defenders... These diplomats are
> >> now so powerful with fog of war and lag, that it seems even more so than
> >> before, that Diplomats are the only way to attack.
> >
> >This all depends on the diplchance server variable, which is not documented
> >as clearly as it could be.
> 
> When I implemented it all (a while ago) Diplomat/Spy probabilities were
> chosen to conform to Civ2.  So, unless something has changed or I made a
> mistake originally, it's similar to Civ2's behavior (where I felt
> Diplomats/Spies *were* the only way to attack).
> 
> Maybe we want to set it a little lower in the default game (though, leave
> it at 80 in the Civ2 game).
> 
> jjm

Anything that makes spies/diplomates less powerfull gets my vote.
Maybe we should, in addition to adjusting diplchance, make a modifier for
diplomatic action prices. That one could then be doubled a few times...

-Thue



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