Re: [Freeciv-Dev] group
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> If group were to be created, it would possible to maximaze the violence
> of a group attach. Now, AI often launch one unit by one unit to attach a
> town. If a group exists, it would be possible to calculate the average
> numbers of units which will be destroyed. AI will be abble to know when
> to flee or wait for reinforcement. We can have differents kinds of groups
> corresponding to the differents strategies describe in McFred strategies
> page.
Umh this feature is in civ:ctp right? .. How do they do it there
exactly? I think they have something like: you should mix your group
with attackers, defenders etc for max force.
Best regards
Martin Willemoes Hansen
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- [Freeciv-Dev] ship goto bugs, Reinier Post, 1999/05/13
- Re: [Freeciv-Dev] ship goto bugs, Bobby D. Bryant, 1999/05/13
- Re: [Freeciv-Dev] ship goto bugs, David Pfitzner, 1999/05/13
- Re: [Freeciv-Dev] ship goto bugs, Mark Nettle, 1999/05/13
- Re: [Freeciv-Dev] ship goto bugs, David Pfitzner, 1999/05/13
- [Freeciv-Dev] group, Nicolas Brunel, 1999/05/14
- Re: [Freeciv-Dev] group, David Pfitzner, 1999/05/14
- Re: [Freeciv-Dev] group,
Martin Willemoes Hansen <=
- Re: [Freeciv-Dev] group, Peter Schaefer, 1999/05/17
- Re: [Freeciv-Dev] group, Greg Wooledge, 1999/05/17
- Re: [Freeciv-Dev] group, Martin Willemoes Hansen, 1999/05/18
- [Freeciv-Dev] Jitterbug, Paul Zastoupil, 1999/05/18
- Re: [Freeciv-Dev] Jitterbug, Martin Willemoes Hansen, 1999/05/18
- Re: [Freeciv-Dev] Jitterbug, David Pfitzner, 1999/05/18
- Re: [Freeciv-Dev] ship goto bugs, Bobby D. Bryant, 1999/05/13
Re: [Freeciv-Dev] ship goto bugs, Mark Nettle, 1999/05/13
Re: [Freeciv-Dev] ship goto bugs, Nicolas Brunel, 1999/05/13
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