Re: [Freeciv-Dev] ship goto bugs
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Reinier Post wrote:
> Furthermore, goto becomes unreliable (send a ship off to
> a far continent, discover it's empty 10 turns later).
Imagine the captain's embarassment when it came time to explain this to
the longshoremen!
Bobby
- [Freeciv-Dev] ship goto bugs, Reinier Post, 1999/05/13
- Re: [Freeciv-Dev] ship goto bugs, Bobby D. Bryant, 1999/05/13
- Re: [Freeciv-Dev] ship goto bugs, David Pfitzner, 1999/05/13
- Re: [Freeciv-Dev] ship goto bugs, Mark Nettle, 1999/05/13
- Re: [Freeciv-Dev] ship goto bugs, David Pfitzner, 1999/05/13
- [Freeciv-Dev] group, Nicolas Brunel, 1999/05/14
- Re: [Freeciv-Dev] group, David Pfitzner, 1999/05/14
- Re: [Freeciv-Dev] group, Martin Willemoes Hansen, 1999/05/16
- Re: [Freeciv-Dev] group, Peter Schaefer, 1999/05/17
- Re: [Freeciv-Dev] group, Greg Wooledge, 1999/05/17
- Re: [Freeciv-Dev] group, Martin Willemoes Hansen, 1999/05/18
- [Freeciv-Dev] Jitterbug, Paul Zastoupil, 1999/05/18
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