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Re: [Freeciv-Dev] group
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Cc: freeciv-dev@xxxxxxxxxxx
Subject: Re: [Freeciv-Dev] group
From: Martin Willemoes Hansen <mwh@xxxxxxxxxxxx>
Date: Tue, 18 May 1999 19:24:57 +0000

> They have a stacked combat feature, yes.  It's one of the nicest new
> features of the game (IMHO).

I havent tried it yet, but I too like the idea.
 
> learning the ins and outs of the new stuff.  With the sparseness of the
> documentation, a reverse engineering of this game is going to be tough....

Well we got all the time we want :)

> (I have a growing list of complaints with the CTP interface, which
> is brilliant in some areas and mediocre or worse in others.  It was
> obviously designed by a team/committee, not a single visionary leader.
> But I'll refrain from further comment until I've had some more time to
> play the game -- maybe I'll be pleasantly surprised by features I simply
> haven't uncovered yet.)

Yes, keep the list growing we will need it.
  
> Yes, this is extremely important.  There's a major shift in the way combat
> is handled among these games, and one must choose tactics accordingly.

Maybe we should start making a civ:ctp mode for Freeciv.

> Anyway, I guess the point of all this rambling is this: you can't simply
> graft features from CTP onto Freeciv without completely destroying
> the game.

And maybe a Freeciv mode.

Best regards

Martin Willemoes Hansen

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