Re: [Freeciv-Dev] ship goto bugs
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Mark Nettle wrote:
(Bobby D. Bryant wrote)
> >
> > o A really frustrating problem that also occurs in both Civ I and Civ II,
> > and that I've only ever observed with boats, is that GOTO will send them
> > off in a truly stupid direction, apparently only when the destination is
> > just across the "world seam" from the boat's current location.
> If it is the "world seam" which is causing the problem, it shouldn't be
> too hard to fix.
Yes, such an effect would be a bug which should be fixed.
Has anyone else noticed this effect? Even better, does
anyone have a savegame which reproduces the effect?
-- David
- Re: [Freeciv-Dev] group, (continued)
- Re: [Freeciv-Dev] group, David Pfitzner, 1999/05/14
- Re: [Freeciv-Dev] group, Martin Willemoes Hansen, 1999/05/16
- Re: [Freeciv-Dev] group, Peter Schaefer, 1999/05/17
- Re: [Freeciv-Dev] group, Greg Wooledge, 1999/05/17
- Re: [Freeciv-Dev] group, Martin Willemoes Hansen, 1999/05/18
- [Freeciv-Dev] Jitterbug, Paul Zastoupil, 1999/05/18
- Re: [Freeciv-Dev] Jitterbug, Martin Willemoes Hansen, 1999/05/18
- Re: [Freeciv-Dev] Jitterbug, David Pfitzner, 1999/05/18
- Re: [Freeciv-Dev] ship goto bugs, Bobby D. Bryant, 1999/05/13
Re: [Freeciv-Dev] ship goto bugs, Mark Nettle, 1999/05/13
- Re: [Freeciv-Dev] ship goto bugs,
David Pfitzner <=
Re: [Freeciv-Dev] ship goto bugs, Nicolas Brunel, 1999/05/13
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