Re: [Freeciv-Dev] ship goto bugs
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Mark Nettle wrote:
> A more generic solution would be to allow army groups, and then moving a
> passenger onto a ship could automatically make it part of a group
Yeah. A grouping interface something like groups in Warlords
(Warlords2?) would seem sensible to me. As an extension of the
unit list dialog I guess.
> Land units shouldn't lead navies
> across the mountains. Faster units shouldn't be able to drag slower ones
> along with them
I would think movement of the group would be limited to the slowest
or least move-capable unit in the group (again, Warlords-like).
Though boat "passengers" would still be special.
Presumably combat would still be individual since to do otherwise
would be a big departure from Civ1/Civ2. Attacking with a group
could mean to attack individually with each unit in the group in
turn.
-- David
- [Freeciv-Dev] ship goto bugs, Reinier Post, 1999/05/13
- Re: [Freeciv-Dev] ship goto bugs, Bobby D. Bryant, 1999/05/13
- Re: [Freeciv-Dev] ship goto bugs, David Pfitzner, 1999/05/13
- Re: [Freeciv-Dev] ship goto bugs, Mark Nettle, 1999/05/13
- Re: [Freeciv-Dev] ship goto bugs,
David Pfitzner <=
- [Freeciv-Dev] group, Nicolas Brunel, 1999/05/14
- Re: [Freeciv-Dev] group, David Pfitzner, 1999/05/14
- Re: [Freeciv-Dev] group, Martin Willemoes Hansen, 1999/05/16
- Re: [Freeciv-Dev] group, Peter Schaefer, 1999/05/17
- Re: [Freeciv-Dev] group, Greg Wooledge, 1999/05/17
- Re: [Freeciv-Dev] group, Martin Willemoes Hansen, 1999/05/18
- [Freeciv-Dev] Jitterbug, Paul Zastoupil, 1999/05/18
- Re: [Freeciv-Dev] Jitterbug, Martin Willemoes Hansen, 1999/05/18
- Re: [Freeciv-Dev] Jitterbug, David Pfitzner, 1999/05/18
- Re: [Freeciv-Dev] ship goto bugs, Bobby D. Bryant, 1999/05/13
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