Re: [Freeciv-Dev] ship goto bugs
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Bobby D. Bryant wrote:
> Reinier Post wrote:
> > + boats with sentried units passing through cities sometimes leave them
> > within the city; a general distinction between 'sentried' and 'aboard
> > ship X' would be useful here but it deviates from Civ I/II
> Also:
>
> o Boats exiting a square containing other boats carrying passengers will
> sometimes steal those passengers. (A problem in Civ I as well, but fixed
> in Civ II, IIRC.)
Fixed how? That is, what are the interface mechanics of deciding
when/how units are bound/unbound to a ship? Does it deal with
ships moving through cities? How?
My guess is that the best thing would be to have a "load"
command, which binds all available passengers to the ship,
but I'm still thinking about exactly what the mechanics
should be.
Regards,
-- David
- [Freeciv-Dev] ship goto bugs, Reinier Post, 1999/05/13
- Re: [Freeciv-Dev] ship goto bugs, Bobby D. Bryant, 1999/05/13
- Re: [Freeciv-Dev] ship goto bugs,
David Pfitzner <=
- Re: [Freeciv-Dev] ship goto bugs, Mark Nettle, 1999/05/13
- Re: [Freeciv-Dev] ship goto bugs, David Pfitzner, 1999/05/13
- [Freeciv-Dev] group, Nicolas Brunel, 1999/05/14
- Re: [Freeciv-Dev] group, David Pfitzner, 1999/05/14
- Re: [Freeciv-Dev] group, Martin Willemoes Hansen, 1999/05/16
- Re: [Freeciv-Dev] group, Peter Schaefer, 1999/05/17
- Re: [Freeciv-Dev] group, Greg Wooledge, 1999/05/17
- Re: [Freeciv-Dev] group, Martin Willemoes Hansen, 1999/05/18
- [Freeciv-Dev] Jitterbug, Paul Zastoupil, 1999/05/18
- Re: [Freeciv-Dev] Jitterbug, Martin Willemoes Hansen, 1999/05/18
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