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Re: [Freeciv-Dev] ship goto bugs
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To: freeciv-dev@xxxxxxxxxxx
Subject: Re: [Freeciv-Dev] ship goto bugs
From: David Pfitzner <dwp@xxxxxxxxxxxxxx>
Date: Fri, 14 May 1999 09:28:53 +1000

Bobby D. Bryant wrote:

> Reinier Post wrote:

> >  + boats with sentried units passing through cities sometimes leave them
> >    within the city; a general distinction between 'sentried' and 'aboard
> >    ship X' would be useful here but it deviates from Civ I/II

> Also:
> 
>  o Boats exiting a square containing other boats carrying passengers will
> sometimes steal those passengers.  (A problem in Civ I as well, but fixed
> in Civ II, IIRC.)

Fixed how?  That is, what are the interface mechanics of deciding
when/how units are bound/unbound to a ship?  Does it deal with
ships moving through cities?  How?

My guess is that the best thing would be to have a "load" 
command, which binds all available passengers to the ship,
but I'm still thinking about exactly what the mechanics 
should be.

Regards,
-- David

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