Re: [Freeciv-Dev] ship goto bugs
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>
> o A really frustrating problem that also occurs in both Civ I and Civ II,
> and that I've only ever observed with boats, is that GOTO will send them
> off in a truly stupid direction, apparently only when the destination is
> just across the "world seam" from the boat's current location. (If my
> explanation is correct and it's too hard to fix, I would suggest marking an
> "international date line" on the map at the seam's location, so you can see
> where the seam is and be careful about giving GOTOs that cross it.)
If it is the "world seam" which is causing the problem, it shouldn't be
too hard to fix. Something like making the metric used for calculating
x axis distances (x1 -x2) % xsize.
Mark
- [Freeciv-Dev] group, (continued)
- [Freeciv-Dev] group, Nicolas Brunel, 1999/05/14
- Re: [Freeciv-Dev] group, David Pfitzner, 1999/05/14
- Re: [Freeciv-Dev] group, Martin Willemoes Hansen, 1999/05/16
- Re: [Freeciv-Dev] group, Peter Schaefer, 1999/05/17
- Re: [Freeciv-Dev] group, Greg Wooledge, 1999/05/17
- Re: [Freeciv-Dev] group, Martin Willemoes Hansen, 1999/05/18
- [Freeciv-Dev] Jitterbug, Paul Zastoupil, 1999/05/18
- Re: [Freeciv-Dev] Jitterbug, Martin Willemoes Hansen, 1999/05/18
- Re: [Freeciv-Dev] Jitterbug, David Pfitzner, 1999/05/18
- Re: [Freeciv-Dev] ship goto bugs, Bobby D. Bryant, 1999/05/13
Re: [Freeciv-Dev] ship goto bugs,
Mark Nettle <=
Re: [Freeciv-Dev] ship goto bugs, Nicolas Brunel, 1999/05/13
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