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Re: [Freeciv-Dev] ship goto bugs
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Re: [Freeciv-Dev] ship goto bugs

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To: Freeciv developers <freeciv-dev@xxxxxxxxxxx>
Subject: Re: [Freeciv-Dev] ship goto bugs
From: Mark Nettle <markn@xxxxxxxxxxxxxxxxxxx>
Date: Fri, 14 May 1999 10:31:47 +1000 (EST)

> 
>  o A really frustrating problem that also occurs in both Civ I and Civ II,
> and that I've only ever observed with boats, is that GOTO will send them
> off in a truly stupid direction, apparently only when the destination is
> just across the "world seam" from the boat's current location.  (If my
> explanation is correct and it's too hard to fix, I would suggest marking an
> "international date line" on the map at the seam's location, so you can see
> where the seam is and be careful about giving GOTOs that cross it.)

If it is the "world seam" which is causing the problem, it shouldn't be
too hard to fix. Something like making the metric used for calculating
x axis distances (x1 -x2) % xsize.

        Mark


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