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[Freeciv-Dev] Re: (PR#8483) killstack patch (fix 2)
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[Freeciv-Dev] Re: (PR#8483) killstack patch (fix 2)

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To: molv@xxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#8483) killstack patch (fix 2)
From: "Mike Kaufman" <kaufman@xxxxxxxxxxxxxxxxxxxxxx>
Date: Sun, 11 Apr 2004 20:33:43 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=8483 >

On Sun, Apr 11, 2004 at 08:22:38PM -0700, LoboGris wrote:
> 
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=8483 >
> 
> Description: optional killstack
>     If this is set to 1, all units in the same tile of a killed unit will
> be killed (unless they are on a fortress, airbase or city). This is the
> freeciv default.
> If this options is set to 0, units are killed one by one,
> except by nuclear weapons, of course.

out of curiosity, in what order are these units killed? In unit_list order?
That's not all that good...

-mike




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