[Freeciv-Dev] Re: (PR#8483) killstack patch (fix 3)
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=8483 >
On Wed, Apr 14, 2004 at 09:30:18AM -0700, Jason Short wrote:
>
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=8483 >
>
> >
> > <URL: http://rt.freeciv.org/Ticket/Display.html?id=8483 >
> >
> > I thought that with the flag add-cap in packets.def, is not necesary to
> > add the capability in capstr.c. ¿shouldn't be this way?
>
> Indeed.
Maybe it should but it isn't.
Raimar
--
email: rf13@xxxxxxxxxxxxxxxxx
"I do feel kind of sorry for Microsoft. Their attornies and marketing
force must have tons of ulcers trying to figure out how to beat (not
just co-exist with) a product that has no clearly defined (read
suable) human owner, and that changes on an hourly basis like the
sea changes the layout of the sand on a beach. Severely tough to
fight something like that."
-- David D.W. Downey at linux-kernel
- [Freeciv-Dev] Re: (PR#8483) killstack and damage patch, (continued)
- [Freeciv-Dev] Re: (PR#8483) killstack and damage patch, LoboGris, 2004/04/11
- [Freeciv-Dev] (PR#8483) killstack patch (fix 2), LoboGris, 2004/04/11
- [Freeciv-Dev] Re: (PR#8483) killstack patch (fix 2), Mike Kaufman, 2004/04/11
- [Freeciv-Dev] Re: (PR#8483) killstack patch (fix 2), LoboGris, 2004/04/11
- [Freeciv-Dev] Re: (PR#8483) killstack patch (fix 2), LoboGris, 2004/04/11
- [Freeciv-Dev] Re: (PR#8483) killstack and damage patch, Raimar Falke, 2004/04/12
- [Freeciv-Dev] Re: (PR#8483) killstack patch (fix 2), Jason Short, 2004/04/12
- [Freeciv-Dev] (PR#8483) killstack patch (fix 3), LoboGris, 2004/04/13
- [Freeciv-Dev] Re: (PR#8483) killstack patch (fix 3), LoboGris, 2004/04/14
- [Freeciv-Dev] Re: (PR#8483) killstack patch (fix 3), Jason Short, 2004/04/14
- [Freeciv-Dev] Re: (PR#8483) killstack patch (fix 3),
Raimar Falke <=
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