[Freeciv-Dev] Re: (PR#8483) killstack patch (fix 2)
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=8483 >
LoboGris wrote:
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=8483 >
>
> Description: optional killstack
> If this is set to 1, all units in the same tile of a killed unit will
> be killed (unless they are on a fortress, airbase or city). This is the
> freeciv default.
> If this options is set to 0, units are killed one by one,
> except by nuclear weapons, of course.
>
> Observation: common/packets.def was modified. Don't forget to run
> common/generate_packets.py after patch applied.
>
> Fixes since fix 1:
> - Only killstack is here. damage has been removed.
> - client now has awareness of this option (client/packhand.c)
> - Check of valid killstack value when loading rulesets. If not valid,
> killstack is enabled (the default).
> - history/game.rulesets now has this option.
You need a new network capability. Either a manditory one added to
capstr.c or an add-cap descriptor on the field in packets.def.
jason
- [Freeciv-Dev] Re: (PR#8483) killstack and damage patch, (continued)
- [Freeciv-Dev] Re: (PR#8483) killstack and damage patch, LoboGris, 2004/04/11
- [Freeciv-Dev] Re: (PR#8483) killstack and damage patch, imbaczek@xxxxxxxxxxxxxx, 2004/04/11
- [Freeciv-Dev] Re: (PR#8483) killstack and damage patch, Per I. Mathisen, 2004/04/11
- [Freeciv-Dev] Re: (PR#8483) killstack and damage patch, Jason Short, 2004/04/11
- [Freeciv-Dev] Re: (PR#8483) killstack and damage patch, LoboGris, 2004/04/11
- [Freeciv-Dev] (PR#8483) killstack patch (fix 2), LoboGris, 2004/04/11
- [Freeciv-Dev] Re: (PR#8483) killstack patch (fix 2), Mike Kaufman, 2004/04/11
- [Freeciv-Dev] Re: (PR#8483) killstack patch (fix 2), LoboGris, 2004/04/11
- [Freeciv-Dev] Re: (PR#8483) killstack patch (fix 2), LoboGris, 2004/04/11
- [Freeciv-Dev] Re: (PR#8483) killstack and damage patch, Raimar Falke, 2004/04/12
- [Freeciv-Dev] Re: (PR#8483) killstack patch (fix 2),
Jason Short <=
- [Freeciv-Dev] (PR#8483) killstack patch (fix 3), LoboGris, 2004/04/13
- [Freeciv-Dev] Re: (PR#8483) killstack patch (fix 3), LoboGris, 2004/04/14
- [Freeciv-Dev] Re: (PR#8483) killstack patch (fix 3), Jason Short, 2004/04/14
- [Freeciv-Dev] Re: (PR#8483) killstack patch (fix 3), Raimar Falke, 2004/04/14
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