[Freeciv-Dev] Re: (PR#8483) killstack and damage patch
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=8483 >
LoboGris wrote:
>>Finally, it looks like the client never properly receives these values.
>> They are packaged in server/ruleset.c but are not unpackaged in
>>client/packhand.c. (Note that the client never uses this value anyway.)
>
> Yes, that is because the client never uses this values. ¿should I fix
> this anyway?
Yes. A client-side agent or AI would need this information. And
there's no reason to send it over the network if we're just going to
discard it at the receiving end.
jason
- [Freeciv-Dev] Re: (PR#8483) killstack and damage patch, Jason Short, 2004/04/11
- [Freeciv-Dev] Re: (PR#8483) killstack and damage patch, LoboGris, 2004/04/11
- [Freeciv-Dev] (PR#8483) killstack and damage patch (fix 1), LoboGris, 2004/04/11
- [Freeciv-Dev] Re: (PR#8483) killstack and damage patch, LoboGris, 2004/04/11
- [Freeciv-Dev] Re: (PR#8483) killstack and damage patch, imbaczek@xxxxxxxxxxxxxx, 2004/04/11
- [Freeciv-Dev] Re: (PR#8483) killstack and damage patch, Per I. Mathisen, 2004/04/11
- [Freeciv-Dev] Re: (PR#8483) killstack and damage patch,
Jason Short <=
- [Freeciv-Dev] Re: (PR#8483) killstack and damage patch, LoboGris, 2004/04/11
- [Freeciv-Dev] (PR#8483) killstack patch (fix 2), LoboGris, 2004/04/11
- [Freeciv-Dev] Re: (PR#8483) killstack patch (fix 2), Mike Kaufman, 2004/04/11
- [Freeciv-Dev] Re: (PR#8483) killstack patch (fix 2), LoboGris, 2004/04/11
- [Freeciv-Dev] Re: (PR#8483) killstack patch (fix 2), LoboGris, 2004/04/11
- [Freeciv-Dev] Re: (PR#8483) killstack and damage patch, Raimar Falke, 2004/04/12
- [Freeciv-Dev] Re: (PR#8483) killstack patch (fix 2), Jason Short, 2004/04/12
- [Freeciv-Dev] (PR#8483) killstack patch (fix 3), LoboGris, 2004/04/13
- [Freeciv-Dev] Re: (PR#8483) killstack patch (fix 3), LoboGris, 2004/04/14
- [Freeciv-Dev] Re: (PR#8483) killstack patch (fix 3), Jason Short, 2004/04/14
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