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[Freeciv-Dev] Re: (PR#8483) killstack and damage patch
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[Freeciv-Dev] Re: (PR#8483) killstack and damage patch

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To: molv@xxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#8483) killstack and damage patch
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Sun, 11 Apr 2004 11:47:34 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=8483 >

LoboGris wrote:

>>Finally, it looks like the client never properly receives these values. 
>> They are packaged in server/ruleset.c but are not unpackaged in 
>>client/packhand.c.  (Note that the client never uses this value anyway.)
> 
> Yes, that is because the client never uses this values. ¿should I fix 
> this anyway?

Yes.  A client-side agent or AI would need this information.  And 
there's no reason to send it over the network if we're just going to 
discard it at the receiving end.

jason




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