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[Freeciv-Dev] Re: (PR#8483) killstack patch (fix 2)
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[Freeciv-Dev] Re: (PR#8483) killstack patch (fix 2)

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Subject: [Freeciv-Dev] Re: (PR#8483) killstack patch (fix 2)
From: "LoboGris" <molv@xxxxxxxxxxxxxx>
Date: Sun, 11 Apr 2004 20:44:03 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=8483 >

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Mike Kaufman wrote:
<URL: http://rt.freeciv.org/Ticket/Display.html?id=8483 >

On Sun, Apr 11, 2004 at 08:22:38PM -0700, LoboGris wrote:
  
<URL: http://rt.freeciv.org/Ticket/Display.html?id=8483 >

Description: optional killstack
    If this is set to 1, all units in the same tile of a killed unit will
be killed (unless they are on a fortress, airbase or city). This is the
freeciv default.
If this options is set to 0, units are killed one by one,
except by nuclear weapons, of course.
    
out of curiosity, in what order are these units killed? In unit_list order?
That's not all that good...

-mike
This is not changed from the original code, so when a stack of units is attacked, the first unit that defends is that which has bigger chance to win. The difference between a killstack enabled and a killstack disabled is that in the first case, if the unit is destroyed, all the stack is destroyed (very ugly for me), and in the second case, only that unit is destroyed. If the attacker attacks again, then again will defend the unit with bigger chance to win.

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