[Freeciv-Dev] Re: (PR#8483) killstack and damage patch
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=8483 >
LoboGris wrote:
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=8483 >
>
> Description: two new ruleset options that modifies combat rules
>
> killstack:
>
> ;If this is set to 1, all units in the same tile of a killed unit will
> ;be killed (unless they are on a fortress, airbase or city). This is the
> ;freeciv default.
> ;If this options is set to 0, units are killed one by one,
> ;except by nuclear weapons, of course.
I thought this was already an option? I guess not.
> damage:
>
> ; If damage is set to a large number (e.g. 255), a battle ends until one
> ; of the units is destroyed. This is the freeciv default.
> ; If is set to a low number instead (e.g. 15), both units can survive after
> ; one attack. Adjust this number at taste. For numbers less than or equal 1
> ; the efect is the same.
Um, shouldn't this be a boolean? I don't understand the significance of
the integer value.
Also, in the patch it looks like this value is never checked. So this
option has no effect. Or did I miss something?
Also, I don't like the name "damage". Surely something more descriptive
is possible? Although I'm still not sure exactly what you're describing.
Also, I think the bombardment patch implements something similar but on
a unit-specific basis. I suspect the method used by that patch is
probably better.
Finally, it looks like the client never properly receives these values.
They are packaged in server/ruleset.c but are not unpackaged in
client/packhand.c. (Note that the client never uses this value anyway.)
jason
- [Freeciv-Dev] Re: (PR#8483) killstack and damage patch,
Jason Short <=
- [Freeciv-Dev] Re: (PR#8483) killstack and damage patch, LoboGris, 2004/04/11
- [Freeciv-Dev] (PR#8483) killstack and damage patch (fix 1), LoboGris, 2004/04/11
- [Freeciv-Dev] Re: (PR#8483) killstack and damage patch, LoboGris, 2004/04/11
- [Freeciv-Dev] Re: (PR#8483) killstack and damage patch, imbaczek@xxxxxxxxxxxxxx, 2004/04/11
- [Freeciv-Dev] Re: (PR#8483) killstack and damage patch, Per I. Mathisen, 2004/04/11
- [Freeciv-Dev] Re: (PR#8483) killstack and damage patch, Jason Short, 2004/04/11
- [Freeciv-Dev] Re: (PR#8483) killstack and damage patch, LoboGris, 2004/04/11
- [Freeciv-Dev] (PR#8483) killstack patch (fix 2), LoboGris, 2004/04/11
- [Freeciv-Dev] Re: (PR#8483) killstack patch (fix 2), Mike Kaufman, 2004/04/11
- [Freeciv-Dev] Re: (PR#8483) killstack patch (fix 2), LoboGris, 2004/04/11
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