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[Freeciv-Dev] (PR#8483) killstack and damage patch
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[Freeciv-Dev] (PR#8483) killstack and damage patch

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To: undisclosed-recipients: ;
Subject: [Freeciv-Dev] (PR#8483) killstack and damage patch
From: "LoboGris" <molv@xxxxxxxxxxxxxx>
Date: Sat, 10 Apr 2004 21:00:11 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=8483 >

Description: two new ruleset options that modifies combat rules

killstack:

;If this is set to 1, all units in the same tile of a killed unit will
;be killed (unless they are on a fortress, airbase or city). This is the
;freeciv default.
;If this options is set to 0, units are killed one by one,
;except by nuclear weapons, of course.

damage:

; If damage is set to a large number (e.g. 255), a battle ends until one
; of the units is destroyed. This is the freeciv default.
; If is set to a low number instead (e.g. 15), both units can survive after
; one attack. Adjust this number at taste. For numbers less than or equal 1
; the efect is the same.



diff -Nur freeciv-orig-cvs/common/combat.c freeciv-killstack/common/combat.c
--- freeciv-orig-cvs/common/combat.c    2004-03-17 21:39:51.000000000 -0300
+++ freeciv-killstack/common/combat.c   2004-04-10 22:46:17.000000000 -0300
@@ -662,5 +662,6 @@
 {
   return !(map_get_city(x, y) != NULL
            || map_has_special(x, y, S_FORTRESS)
-           || map_has_special(x, y, S_AIRBASE));
+           || map_has_special(x, y, S_AIRBASE)
+           || !(game.rgame.killstack));
 }
diff -Nur freeciv-orig-cvs/common/game.h freeciv-killstack/common/game.h
--- freeciv-orig-cvs/common/game.h      2004-03-27 20:26:37.000000000 -0300
+++ freeciv-killstack/common/game.h     2004-04-10 22:49:20.000000000 -0300
@@ -203,6 +203,9 @@
      * Advances given to all players at game start.
      */
     int global_init_techs[MAX_NUM_TECH_LIST];
+
+    int killstack;
+    int damage; 
   } rgame;
   
   struct {
diff -Nur freeciv-orig-cvs/common/packets.def 
freeciv-killstack/common/packets.def
--- freeciv-orig-cvs/common/packets.def 2004-04-09 20:29:59.000000000 -0300
+++ freeciv-killstack/common/packets.def        2004-04-10 22:46:17.000000000 
-0300
@@ -968,6 +968,9 @@
   UINT8 tech_leakage;
   TECH_LIST global_init_techs[MAX_NUM_TECH_LIST];
 
+  UINT8 killstack;
+  UINT8 damage;
+
   UINT8 trireme_loss_chance[MAX_VET_LEVELS]; add-cap(veteran)
   UINT8 work_veteran_chance[MAX_VET_LEVELS]; add-cap(veteran)
   UINT8 veteran_chance[MAX_VET_LEVELS]; add-cap(veteran)
diff -Nur freeciv-orig-cvs/data/civ1/game.ruleset 
freeciv-killstack/data/civ1/game.ruleset
--- freeciv-orig-cvs/data/civ1/game.ruleset     2004-03-27 20:26:38.000000000 
-0300
+++ freeciv-killstack/data/civ1/game.ruleset    2004-04-10 22:50:47.000000000 
-0300
@@ -79,3 +79,19 @@
 improvement_factor = 1
 unit_factor = 1
 total_factor = 100
+
+[combat_rules]
+;If this is set to 1, all units in the same tile of a killed unit will
+;be killed (unless they are on a fortress, airbase or city). This is the
+;freeciv default.
+;If this options is set to 0, units are killed one by one,
+;except by nuclear weapons, of course.
+killstack               = 1
+
+; If damage is set to a large number (e.g. 255), a battle ends until one
+; of the units is destroyed. This is the freeciv default.
+; If is set to a low number instead (e.g. 15), both units can survive after
+; one attack. Adjust this number at taste. For numbers less than or equal 1
+; the efect is the same.
+damage              = 255
+
diff -Nur freeciv-orig-cvs/data/civ2/game.ruleset 
freeciv-killstack/data/civ2/game.ruleset
--- freeciv-orig-cvs/data/civ2/game.ruleset     2004-03-27 20:26:39.000000000 
-0300
+++ freeciv-killstack/data/civ2/game.ruleset    2004-04-10 22:51:30.000000000 
-0300
@@ -79,3 +79,18 @@
 improvement_factor = 1
 unit_factor = 1
 total_factor = 100
+
+[combat_rules]
+;If this is set to 1, all units in the same tile of a killed unit will
+;be killed (unless they are on a fortress, airbase or city). This is the
+;freeciv default.
+;If this options is set to 0, units are killed one by one,
+;except by nuclear weapons, of course.
+killstack               = 1
+
+; If damage is set to a large number (e.g. 255), a battle ends until one
+; of the units is destroyed. This is the freeciv default.
+; If is set to a low number instead (e.g. 15), both units can survive after
+; one attack. Adjust this number at taste. For numbers less than or equal 1
+; the efect is the same.
+damage              = 255
diff -Nur freeciv-orig-cvs/data/default/game.ruleset 
freeciv-killstack/data/default/game.ruleset
--- freeciv-orig-cvs/data/default/game.ruleset  2004-03-27 20:26:39.000000000 
-0300
+++ freeciv-killstack/data/default/game.ruleset 2004-04-10 22:51:46.000000000 
-0300
@@ -84,3 +84,18 @@
 improvement_factor = 1
 unit_factor = 1
 total_factor = 100
+
+[combat_rules]
+;If this is set to 1, all units in the same tile of a killed unit will
+;be killed (unless they are on a fortress, airbase or city). This is the
+;freeciv default.
+;If this options is set to 0, units are killed one by one,
+;except by nuclear weapons, of course.
+killstack               = 1
+
+; If damage is set to a large number (e.g. 255), a battle ends until one
+; of the units is destroyed. This is the freeciv default.
+; If is set to a low number instead (e.g. 15), both units can survive after
+; one attack. Adjust this number at taste. For numbers less than or equal 1
+; the efect is the same.
+damage              = 255
diff -Nur freeciv-orig-cvs/data/helpdata.txt freeciv-killstack/data/helpdata.txt
--- freeciv-orig-cvs/data/helpdata.txt  2003-12-24 01:30:41.000000000 -0300
+++ freeciv-killstack/data/helpdata.txt 2004-04-10 22:46:17.000000000 -0300
@@ -899,6 +899,9 @@
 [help_combat]
 name = _("Combat")
 text = _("\
+Default Combat Rules
+--------------------- \
+"), _("\
 When one unit attacks another unit, either the attacker will be \
 destroyed, or the defender will be destroyed -- never both (unless \
 the attacker was a missile).  The outcome depends on several \
@@ -993,6 +996,27 @@
 defender.\
 ")
 
+[help_combat_modifying]
+name = _(" Modifying Combat Rules")
+text = _("
+Modifying Combat Rules
+--------------------- \
+"), _("\
+The combat rules described before can be modified by changing the \
+following modifiers in game.ruleset, section combat_rules: \
+"), _("\
+ - killstack. (default: 1) If set to 0, units in the same tile of a \
+lost defender are not destroyed. \
+"), _("\
+ - damage. (default: 255) This modifier allows to regulate the damage \
+that can be dealt to both units in an attack. Even if this modifier \
+is low enough, both units can survive in an attack. Note that the \
+cost of units must be higher in that case, to prevent unit \
+proliferation. For the default behavior, a large number must be \
+assigned to this modifier (e.g. 255). Try numbers like 15 to test \
+results. \
+")
+
 [help_combat_example_1]
 name = _(" Combat example 1")
 text = _("\
diff -Nur freeciv-orig-cvs/server/ruleset.c freeciv-killstack/server/ruleset.c
--- freeciv-orig-cvs/server/ruleset.c   2004-03-27 20:26:40.000000000 -0300
+++ freeciv-killstack/server/ruleset.c  2004-04-10 22:46:17.000000000 -0300
@@ -2670,6 +2670,8 @@
   lookup_tech_list(&file, "options", "global_init_techs",
                   game.rgame.global_init_techs, filename);
 
+  game.rgame.killstack = secfile_lookup_int(&file, "combat_rules.killstack");
+  game.rgame.damage = secfile_lookup_int(&file, "combat_rules.damage");
   section_file_check_unused(&file, filename);
   section_file_free(&file);
 }
@@ -3078,6 +3080,8 @@
   memcpy(misc_p.global_init_techs, game.rgame.global_init_techs,
         sizeof(misc_p.global_init_techs));
 
+  misc_p.killstack = game.rgame.killstack;
+  misc_p.damage = game.rgame.damage;
   lsend_packet_ruleset_game(dest, &misc_p);
 }
 

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