[Freeciv-Dev] Re: (PR#8483) killstack and damage patch
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=8483 >
On 2004-04-11 you wrote:
>>Also, I don't like the name "damage". Surely something more descriptive
>>is possible? Although I'm still not sure exactly what you're describing.
I understood is like this: battle ends after damage hitpoints have
been lost by one of the units. (I'm not sure about 'one of the units'
parts though.)
> ?What about attack_counter, or combat_counter or something like this?
Max_battle_hp_loss or similar?
--
{ Marek Baczyński :: UIN 57114871 :: GG 161671 :: JID imbaczek@xxxxxxxxxxxxx }
{ http://www.vlo.ids.gda.pl/ | imbaczek at poczta fm | http://www.promode.org }
.. .. .. .. ... ... ...... evolve or face extinction ...... ... ... .. .. .. ..
- [Freeciv-Dev] Re: (PR#8483) killstack and damage patch, Jason Short, 2004/04/11
- [Freeciv-Dev] Re: (PR#8483) killstack and damage patch, LoboGris, 2004/04/11
- [Freeciv-Dev] (PR#8483) killstack and damage patch (fix 1), LoboGris, 2004/04/11
- [Freeciv-Dev] Re: (PR#8483) killstack and damage patch, LoboGris, 2004/04/11
- [Freeciv-Dev] Re: (PR#8483) killstack and damage patch,
imbaczek@xxxxxxxxxxxxxx <=
- [Freeciv-Dev] Re: (PR#8483) killstack and damage patch, Per I. Mathisen, 2004/04/11
- [Freeciv-Dev] Re: (PR#8483) killstack and damage patch, Jason Short, 2004/04/11
- [Freeciv-Dev] Re: (PR#8483) killstack and damage patch, LoboGris, 2004/04/11
- [Freeciv-Dev] (PR#8483) killstack patch (fix 2), LoboGris, 2004/04/11
- [Freeciv-Dev] Re: (PR#8483) killstack patch (fix 2), Mike Kaufman, 2004/04/11
- [Freeciv-Dev] Re: (PR#8483) killstack patch (fix 2), LoboGris, 2004/04/11
- [Freeciv-Dev] Re: (PR#8483) killstack patch (fix 2), LoboGris, 2004/04/11
- [Freeciv-Dev] Re: (PR#8483) killstack and damage patch, Raimar Falke, 2004/04/12
- [Freeciv-Dev] Re: (PR#8483) killstack patch (fix 2), Jason Short, 2004/04/12
- [Freeciv-Dev] (PR#8483) killstack patch (fix 3), LoboGris, 2004/04/13
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