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[Freeciv-Dev] Re: (PR#8483) killstack and damage patch
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[Freeciv-Dev] Re: (PR#8483) killstack and damage patch

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To: molv@xxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#8483) killstack and damage patch
From: "imbaczek@xxxxxxxxxxxxxx" <imbaczek@xxxxxxxxxxxxxx>
Date: Sun, 11 Apr 2004 00:56:04 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=8483 >

On 2004-04-11 you wrote:

>>Also, I don't like the name "damage".  Surely something more descriptive
>>is possible?  Although I'm still not sure exactly what you're describing.

I understood is like this: battle ends after damage hitpoints have
been lost by one of the units. (I'm not sure about 'one of the units'
parts though.)

> ?What about attack_counter, or combat_counter or something like this?

Max_battle_hp_loss or similar?

-- 
{ Marek Baczyński :: UIN 57114871 :: GG 161671 :: JID imbaczek@xxxxxxxxxxxxx  }
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