[Freeciv-Dev] Re: (PR#8483) killstack patch (fix 2)
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[Freeciv-Dev] Re: (PR#8483) killstack patch (fix 2) |
From: |
"LoboGris" <molv@xxxxxxxxxxxxxx> |
Date: |
Sun, 11 Apr 2004 20:54:50 -0700 |
Reply-to: |
rt@xxxxxxxxxxx |
<URL: http://rt.freeciv.org/Ticket/Display.html?id=8483 >
[Mike Kaufman wrote:]
out of curiosity, in what order are these units killed? In unit_list order?
That's not all that good...
[LoboGris answered:]
This is not changed from the original code, so when a stack of units is
attacked, the first unit that defends is that which has bigger chance to
win. The difference between a killstack enabled and a killstack disabled
is that in the first case, if the unit is destroyed, all the stack is
destroyed (very ugly for me), and in the second case, only that unit is
destroyed. If the attacker attacks again, then again will defend the
unit with bigger chance to win.
[LoboGris complements:]
Please note that in the actual and original freeciv code the killstack
is already disabled when the stack of units is in a city, a fortress or
an airbase. This option gives the possibility of a generalised disabled
killstack. There is no bizarre second effects with it. It is a very
simple patch.
LG
- [Freeciv-Dev] Re: (PR#8483) killstack and damage patch, (continued)
- [Freeciv-Dev] Re: (PR#8483) killstack and damage patch, LoboGris, 2004/04/11
- [Freeciv-Dev] (PR#8483) killstack and damage patch (fix 1), LoboGris, 2004/04/11
- [Freeciv-Dev] Re: (PR#8483) killstack and damage patch, LoboGris, 2004/04/11
- [Freeciv-Dev] Re: (PR#8483) killstack and damage patch, imbaczek@xxxxxxxxxxxxxx, 2004/04/11
- [Freeciv-Dev] Re: (PR#8483) killstack and damage patch, Per I. Mathisen, 2004/04/11
- [Freeciv-Dev] Re: (PR#8483) killstack and damage patch, Jason Short, 2004/04/11
- [Freeciv-Dev] Re: (PR#8483) killstack and damage patch, LoboGris, 2004/04/11
- [Freeciv-Dev] (PR#8483) killstack patch (fix 2), LoboGris, 2004/04/11
- [Freeciv-Dev] Re: (PR#8483) killstack patch (fix 2), Mike Kaufman, 2004/04/11
- [Freeciv-Dev] Re: (PR#8483) killstack patch (fix 2), LoboGris, 2004/04/11
- [Freeciv-Dev] Re: (PR#8483) killstack patch (fix 2),
LoboGris <=
- [Freeciv-Dev] Re: (PR#8483) killstack and damage patch, Raimar Falke, 2004/04/12
- [Freeciv-Dev] Re: (PR#8483) killstack patch (fix 2), Jason Short, 2004/04/12
- [Freeciv-Dev] (PR#8483) killstack patch (fix 3), LoboGris, 2004/04/13
- [Freeciv-Dev] Re: (PR#8483) killstack patch (fix 3), LoboGris, 2004/04/14
- [Freeciv-Dev] Re: (PR#8483) killstack patch (fix 3), Jason Short, 2004/04/14
- [Freeciv-Dev] Re: (PR#8483) killstack patch (fix 3), Raimar Falke, 2004/04/14
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