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[Freeciv-Dev] Re: (PR#8483) killstack and damage patch
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[Freeciv-Dev] Re: (PR#8483) killstack and damage patch

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To: molv@xxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#8483) killstack and damage patch
From: "Raimar Falke" <i-freeciv-lists@xxxxxxxxxxxxx>
Date: Mon, 12 Apr 2004 06:16:17 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=8483 >

On Sun, Apr 11, 2004 at 12:21:26AM -0700, LoboGris wrote:
> >Also, I don't like the name "damage".  Surely something more descriptive 
> >is possible?  Although I'm still not sure exactly what you're describing.
> ¿What about attack_counter, or combat_counter or something like this?
> 
> I'm also thinking on improve the explanation of this parameter in 
> game.ruleset.

It looks like it should be named "combat-rounds". A very high value
means that they fight till one unit is dead.

        Raimar

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