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[Freeciv-Dev] Re: (PR#8483) killstack and damage patch
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[Freeciv-Dev] Re: (PR#8483) killstack and damage patch

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To: undisclosed-recipients: ;
Subject: [Freeciv-Dev] Re: (PR#8483) killstack and damage patch
From: "LoboGris" <molv@xxxxxxxxxxxxxx>
Date: Sun, 11 Apr 2004 00:21:26 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=8483 >


>>damage:
>>
>>; If damage is set to a large number (e.g. 255), a battle ends until one
>>; of the units is destroyed. This is the freeciv default.
>>; If is set to a low number instead (e.g. 15), both units can survive after
>>; one attack. Adjust this number at taste. For numbers less than or equal 1
>>; the efect is the same.
>>    
>>
Jason Short wrote:

>
>Also, I don't like the name "damage".  Surely something more descriptive 
>is possible?  Although I'm still not sure exactly what you're describing.
>
>  
>
¿What about attack_counter, or combat_counter or something like this?

I'm also thinking on improve the explanation of this parameter in 
game.ruleset.




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