[Freeciv-Dev] Re: (PR#8483) killstack and damage patch
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Subject: |
[Freeciv-Dev] Re: (PR#8483) killstack and damage patch |
From: |
"LoboGris" <molv@xxxxxxxxxxxxxx> |
Date: |
Sun, 11 Apr 2004 00:21:26 -0700 |
Reply-to: |
rt@xxxxxxxxxxx |
<URL: http://rt.freeciv.org/Ticket/Display.html?id=8483 >
>>damage:
>>
>>; If damage is set to a large number (e.g. 255), a battle ends until one
>>; of the units is destroyed. This is the freeciv default.
>>; If is set to a low number instead (e.g. 15), both units can survive after
>>; one attack. Adjust this number at taste. For numbers less than or equal 1
>>; the efect is the same.
>>
>>
Jason Short wrote:
>
>Also, I don't like the name "damage". Surely something more descriptive
>is possible? Although I'm still not sure exactly what you're describing.
>
>
>
¿What about attack_counter, or combat_counter or something like this?
I'm also thinking on improve the explanation of this parameter in
game.ruleset.
- [Freeciv-Dev] Re: (PR#8483) killstack and damage patch, Jason Short, 2004/04/11
- [Freeciv-Dev] Re: (PR#8483) killstack and damage patch, LoboGris, 2004/04/11
- [Freeciv-Dev] (PR#8483) killstack and damage patch (fix 1), LoboGris, 2004/04/11
- [Freeciv-Dev] Re: (PR#8483) killstack and damage patch,
LoboGris <=
- [Freeciv-Dev] Re: (PR#8483) killstack and damage patch, imbaczek@xxxxxxxxxxxxxx, 2004/04/11
- [Freeciv-Dev] Re: (PR#8483) killstack and damage patch, Per I. Mathisen, 2004/04/11
- [Freeciv-Dev] Re: (PR#8483) killstack and damage patch, Jason Short, 2004/04/11
- [Freeciv-Dev] Re: (PR#8483) killstack and damage patch, LoboGris, 2004/04/11
- [Freeciv-Dev] (PR#8483) killstack patch (fix 2), LoboGris, 2004/04/11
- [Freeciv-Dev] Re: (PR#8483) killstack patch (fix 2), Mike Kaufman, 2004/04/11
- [Freeciv-Dev] Re: (PR#8483) killstack patch (fix 2), LoboGris, 2004/04/11
- [Freeciv-Dev] Re: (PR#8483) killstack patch (fix 2), LoboGris, 2004/04/11
- [Freeciv-Dev] Re: (PR#8483) killstack and damage patch, Raimar Falke, 2004/04/12
- [Freeciv-Dev] Re: (PR#8483) killstack patch (fix 2), Jason Short, 2004/04/12
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