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[Freeciv-Dev] Re: OS X 10.3.3 almost working with Apple X11
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[Freeciv-Dev] Re: OS X 10.3.3 almost working with Apple X11

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To: Mike Kaufman <kaufman@xxxxxxxxxxxxxxxxxxxxxx>
Cc: Dominic Thomas <dominict@xxxxxxxxxxxxx>, freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: OS X 10.3.3 almost working with Apple X11
From: Raimar Falke <i-freeciv-lists@xxxxxxxxxxxxx>
Date: Wed, 14 Apr 2004 18:34:21 +0200

On Wed, Apr 14, 2004 at 11:07:38AM -0500, Mike Kaufman wrote:
> On Wed, Apr 14, 2004 at 06:05:02PM +0200, Raimar Falke wrote:
> > On Tue, Apr 13, 2004 at 11:58:57PM -0400, Dominic Thomas wrote:
> > > Hi,
> > > 
> > > I think I've got freeciv almost working with 10.3.3 compiled from 
> > > source with builtin nls and using Apple's X11.  I can run the client 
> > > and server, start the game and move around.  If I try to found a city 
> > > the client crashes at the point that I click ok on the city name dialog 
> > > box.  Is this perhaps a text input problem?  I cannot get enough detail 
> > > about the crash to be sure.  Do you have any suggestions?
> > 
> > Examine the core or run it under gdb. Try valgrind.
> 
> what client are you attempting to use?
> Does the packet get sent to the server before the client crashes? Does the
> server send the new city packet back to the client before the client
> crashes? Adding some printf's in packhand.c might help.

You may also want to change
  #define BASIC_PACKET_LOG_LEVEL        LOG_DEBUG
in common/packets.c to
 #define BASIC_PACKET_LOG_LEVEL LOG_NORMAL

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
 "Of course, someone who knows more about this will correct me if I'm
  wrong, and someone who knows less will correct me if I'm right."
    -- David Palmer (palmer@xxxxxxxxxxxxxxxxxx)


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