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[Freeciv-Dev] Re: (PR#7095) No Capital, and can't build one..
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[Freeciv-Dev] Re: (PR#7095) No Capital, and can't build one..

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To: admerik@xxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#7095) No Capital, and can't build one..
From: "Josh Cogliati" <jjc@xxxxxxxxxxxxxxxxxx>
Date: Fri, 23 Jan 2004 13:23:14 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=7095 >

On Fri, Jan 23, 2004 at 11:15:20AM -0800, Mike Kaufman wrote:
> 
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=7095 >
> 
> On Fri, Jan 23, 2004 at 09:56:07AM -0800, Jason Short wrote:
> > 
> > <URL: http://rt.freeciv.org/Ticket/Display.html?id=7095 >
> > 
> > > [jrincayc - Fri Jan 23 15:07:21 2004]:
> > > 
> > > The wrong patch seems to be attached.
> > 
> > Oops.  It seems that "overview" and "palace" are adjacent in an
> > alphabetical listing.  Why does this always happen to me?
> 
> I am not a fan of this patch. It special-cases an improvement and adds yet
> another issue for gen-effects. Extra documentation is the answer.
It could instead add a sell message which defaults to nothing.  
Then add the sell message to the buildings.ruleset for palace.
This has the advantage of allowing any building to have a sell message.
 

-- 
Josh Cogliati




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