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[Freeciv-Dev] Re: (PR#7095) No Capital, and can't build one..
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[Freeciv-Dev] Re: (PR#7095) No Capital, and can't build one..

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To: admerik@xxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#7095) No Capital, and can't build one..
From: "Remi Bonnet" <remi.bonnet@xxxxxxxxxxx>
Date: Mon, 26 Jan 2004 07:58:39 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=7095 >

Josh Cogliati wrote:

><URL: http://rt.freeciv.org/Ticket/Display.html?id=7095 >
>
>On Mon, Jan 26, 2004 at 01:43:04AM -0800, Raimar Falke wrote:
>  
>
>Since this will show up before they sell the palace, the target that I see is:
>- new to the game AND
>- consider selling a building called palace.
>
>Everyone who plays freeciv will qualify for the first when they start playing
>the game.  The first time I played freeciv when I opened up the city dialog, 
>I just started pressing buttons until something interesting happened (This 
>was prior to the manual being written by the way.).  Having game ruining 
>features that have no warning is a bad idea.  There are enough ways to lose
>a game in freeciv already.
>
>I think that the message should be more specific as to the actual consequences
>of selling a palace which is *not* documented in the online help or the 
>freeciv game manual.  Something like this is what I am thinking:
>Selling your palace is usually a bad idea.  It will increase corruption in
>the game and you will not be able to build a new one unless you have researched
>Masonry.  (Are there other consequences that I am forgetting?)
>
>As part of this patch, it probably wouldn't hurt to document the consequences
>of selling a palace in the regular help.
>
>  
>
>>Also the patch only shows the message in a dialog which is shown very
>>shortly and be sure overlooked.
>>    
>>
>
>I usually read dialog's when I am learning a new program.
>
>  
>
>>One better approach would be to show the general help message in a
>>tooltip for items in the improvement list. Much more general.
>>    
>>
>
>The help text for a improvement is probably too long to be a tool tip, 
>since it would probably cover up half of the dialog.  
> 
>  
>
>>      Raimar
>>    
>>
>
>
>  
>
But why should the player be able to sell its palace? I have never seen 
in the history a nation who sold its government building to avoid a 
civil war... it's completely unrealistic. So what about a "NoSold" flag 
for buildings?

Remi Bonnet




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