[Freeciv-Dev] Re: (PR#7095) No Capital, and can't build one..
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=7095 >
Josh Cogliati wrote:
><URL: http://rt.freeciv.org/Ticket/Display.html?id=7095 >
>
>On Mon, Jan 26, 2004 at 01:43:04AM -0800, Raimar Falke wrote:
>
>
>Since this will show up before they sell the palace, the target that I see is:
>- new to the game AND
>- consider selling a building called palace.
>
>Everyone who plays freeciv will qualify for the first when they start playing
>the game. The first time I played freeciv when I opened up the city dialog,
>I just started pressing buttons until something interesting happened (This
>was prior to the manual being written by the way.). Having game ruining
>features that have no warning is a bad idea. There are enough ways to lose
>a game in freeciv already.
>
>I think that the message should be more specific as to the actual consequences
>of selling a palace which is *not* documented in the online help or the
>freeciv game manual. Something like this is what I am thinking:
>Selling your palace is usually a bad idea. It will increase corruption in
>the game and you will not be able to build a new one unless you have researched
>Masonry. (Are there other consequences that I am forgetting?)
>
>As part of this patch, it probably wouldn't hurt to document the consequences
>of selling a palace in the regular help.
>
>
>
>>Also the patch only shows the message in a dialog which is shown very
>>shortly and be sure overlooked.
>>
>>
>
>I usually read dialog's when I am learning a new program.
>
>
>
>>One better approach would be to show the general help message in a
>>tooltip for items in the improvement list. Much more general.
>>
>>
>
>The help text for a improvement is probably too long to be a tool tip,
>since it would probably cover up half of the dialog.
>
>
>
>> Raimar
>>
>>
>
>
>
>
But why should the player be able to sell its palace? I have never seen
in the history a nation who sold its government building to avoid a
civil war... it's completely unrealistic. So what about a "NoSold" flag
for buildings?
Remi Bonnet
- [Freeciv-Dev] Re: (PR#7095) No Capital, and can't build one.., (continued)
- [Freeciv-Dev] Re: (PR#7095) No Capital, and can't build one.., ue80@xxxxxxxxxxxxxxxxxxxxx, 2004/01/22
- [Freeciv-Dev] (PR#7095) No Capital, and can't build one.., Jason Short, 2004/01/22
- [Freeciv-Dev] Re: (PR#7095) No Capital, and can't build one.., Josh Cogliati, 2004/01/23
- [Freeciv-Dev] (PR#7095) No Capital, and can't build one.., Jason Short, 2004/01/23
- [Freeciv-Dev] Re: (PR#7095) No Capital, and can't build one.., Mike Kaufman, 2004/01/23
- [Freeciv-Dev] Re: (PR#7095) No Capital, and can't build one.., Josh Cogliati, 2004/01/23
- [Freeciv-Dev] (PR#7095) No Capital, and can't build one.., Jason Short, 2004/01/23
- [Freeciv-Dev] (PR#7095) No Capital, and can't build one.., Jason Short, 2004/01/26
- [Freeciv-Dev] Re: (PR#7095) No Capital, and can't build one.., Raimar Falke, 2004/01/26
- [Freeciv-Dev] Re: (PR#7095) No Capital, and can't build one.., Josh Cogliati, 2004/01/26
- [Freeciv-Dev] Re: (PR#7095) No Capital, and can't build one..,
Remi Bonnet <=
- [Freeciv-Dev] Re: (PR#7095) No Capital, and can't build one.., ue80@xxxxxxxxxxxxxxxxxxxxx, 2004/01/26
- [Freeciv-Dev] Re: (PR#7095) No Capital, and can't build one.., Josh Cogliati, 2004/01/26
- [Freeciv-Dev] (PR#7095) No Capital, and can't build one.., Jason Short, 2004/01/26
- [Freeciv-Dev] (PR#7095) No Capital, and can't build one.., Jason Short, 2004/01/26
- [Freeciv-Dev] Re: (PR#7095) No Capital, and can't build one.., Raimar Falke, 2004/01/27
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