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[Freeciv-Dev] (PR#7322) Four small features requests
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Subject: [Freeciv-Dev] (PR#7322) Four small features requests
From: "Josh Cogliati" <jjc@xxxxxxxxxxxxxxxxxx>
Date: Mon, 26 Jan 2004 07:35:35 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=7322 >

These are a few features that I think will help beginning players:

1. Give an embassay from all human players to all novice (maybe easy?)
ai players.
This will help because it allows the new player to compare their armys,
population, production etc with the computer player.  This gives them
feedback as to how efficiently they are growing their empire.

2. Put both Prod and shields, Science and Bulbs, .. in the city
dialog.
Right now, some of the time production is refered to as production, and
some times as shields.  Similarly with Science and Bulbs.  In the 
city dialog, it could make this relationship clear by changing the text:
Prod:  1 (+1)
to
Prod:  1 (+1) Shields
Do the same for Science and any others that have funny names and 
it is that much easier to understand freeciv.

3. In the help for novice, easy, normal, and hard, list the different
levels. 
As in:
Command: normal  -  Set one or all AI players to 'normal'.
Synopsis: normal
          normal <player-name>
Level: ctrl
Description:
  With no arguments, sets all AI players to skill level 'normal', and
sets the default level for any new AI players to 'normal'.  With an
argument, sets the skill level for that player only.  The four levels in
order of difficultly are novice, easy, normal, hard.

4.  Allow show to take an argument like MAP, PLAYERS, GAME_INIT, RULES, 
META (which correspond to the sset_class in stdinhand.c.  This would
allow subsets of the options to be viewed.



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